Deck Strategies
Saheeli, Radiant Creator
The Saheeli deck focuses on artifact synergies and value generation through her copy ability.
Wilhelt, the Rotcleaver
Wilhelt's strategy revolves around leveraging his abilities to generate a zombie army.
The Celestial Toymaker
The Celestial Toymaker deck aims to use its commander's unique pile-creating ability to deal damage to opponents.
Zahur, Glory's Past
Zahur's deck is a control strategy that uses board wipes like Damnation to control the game's pace.
Gameplay Insights
- 1
The use of Damnation by Zahur, Glory's Past player at a crucial moment drastically shifted the game's balance, demonstrating the power of well-timed board wipes.
- 2
The interaction between Saheeli, the Radiant Creator, and the artifact creatures, especially the World Wagon and Aurora Shifter, generated significant advantage for the Saheeli player.
- 3
The Celestial Toymaker's pile-creating ability, combined with damage-dealing triggers, presented an interesting and unique threat to the opponents.
- 4
The Wilhelt, the Rotcleaver player effectively utilized his commander's abilities to generate a sizable zombie army, demonstrating the deck's zombie tribal theme.
- 5
The use of Fact or Fiction by The Celestial Toymaker player in the late game showcased the power of instant-speed card draw and decision-making in Commander.
Notable Cards
Damnation
Esper Sentinel
Arcane Signet
Aurora Shifter
Fact or Fiction
Summary
The game begins with the players deploying their commanders and setting up their board states. Notably, Wilhelt, the Rotcleaver, makes use of his abilities to generate a decent zombie army. Saheeli, Radiant Creator, on the other hand, focuses on artifact synergies, generating value with her ability to copy artifacts. The Celestial Toymaker player, meanwhile, takes advantage of his commander's ability to create piles, dealing damage to his opponents. Zahur, Glory's Past, doesn't show much action until later in the game, when he uses a well-timed Damnation to wipe the board, significantly changing the game's direction. After a series of intense turns, the game ends with a powerful swing from Max's creatures, aided by Saheeli's ability to create artifact copies.