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EDH Gameplay - Episode 16: Windgrace VS Yuriko VS Windgrace VS Windgrace

Affinity For Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Lord Windgrace

    Lord Windgrace

    Utilizes landfall triggers, ramp, and discard-to-draw mechanics to generate card advantage and large board presence via tokens and +1/+1 counters. Wins through overwhelming board states and synergistic creature growth.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Focuses on ninjutsu and unblockable creatures to trigger Yuriko's ability, dealing damage and drawing cards while disrupting opponents by revealing impactful cards. Typically wins through incremental damage and card advantage.

Gameplay Insights

  • 1

    The Windgrace players heavily leveraged their commander's +2 and -3 activated abilities to manage cards in hand, drawing cards while discarding to fuel landfall and graveyard synergies.

  • 2

    Yuriko's ninjutsu was effectively used to trigger her ability multiple times, causing opponents to lose life and revealing disruptive enchantments like Xenograft.

  • 3

    Dylan's use of Living Death was a pivotal board reset that returned all creatures from graveyards to the battlefield, significantly altering the state of play and forcing players to adapt quickly.

  • 4

    Lotus Cobra was a key ramp engine that allowed multiple players to accelerate mana and cast large spells or multiple spells per turn.

  • 5

    Steven’s timely use of Windgrace's Judgment to destroy key threats like Xenograft and Avenger of Zendikar helped maintain board control after the Living Death reshuffle.

Notable Cards

  • Lord Windgrace

    Lord Windgrace

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

  • Lotus Cobra

    Lotus Cobra

  • Avenger of Zendikar

    Avenger of Zendikar

  • Titania, Protector of Argoth

    Titania, Protector of Argoth

  • Living Death

    Living Death

  • Windgrace's Judgment

    Windgrace's Judgment

  • Xenograft

    Xenograft

  • Mirari's Wake

    Mirari's Wake

  • Sensei's Divining Top

    Sensei's Divining Top

Summary

The game began with a mix of ramp and value plays, featuring three players piloting Lord Windgrace decks and one playing Yuriko, the Tiger's Shadow. Early turns saw the Windgrace players establishing strong mana bases with lands like Command Tower, Evolving Wilds, and ramp spells such as Cultivate and Green Sun's Zenith. The Yuriko player focused on ninjutsu and evasive attacks to trigger Yuriko's ability, dealing damage and draining opponents' life totals. Windgrace players leveraged their commanders' abilities to discard cards, draw cards, and generate powerful board presence with tokens and creatures like Avenger of Zendikar and Titania, Protector of Argoth. Lotus Cobra was a crucial ramp piece in multiple decks, accelerating mana production significantly. Midgame saw escalating board states with multiple Elemental tokens and +1/+1 counter synergies from Lord Windgrace's abilities. Notably, the Yuriko player used ninjutsu and revealed Xenograft to disrupt opponents’ creatures. A critical moment was Dylan's Living Death, wiping the board and returning all creatures from graveyards to the battlefield, dramatically shifting the board state. Steven capitalized by destroying key threats with Windgrace's Judgment, maintaining control. The game featured heavy interaction, with multiple uses of Windgrace's activated abilities to cycle cards and manage resources. The ongoing counters and token generation created a high-pressure environment, with creatures growing large and life totals fluctuating rapidly. The game was still developing toward a conclusion when the footage ended, with players holding strong board states and resources.

Description

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◊ Music: Music: Silent Partner - Parasail

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