Deck Strategies
Iron Man, Titan of Innovation
Utilizes artifact synergy and tutors to assemble combos quickly, generating treasures for mana acceleration and aiming to win by turn four through artifact combos and aggressive attacks.
Trostani, Selesnya's Voice
Focuses on life gain and token populating to create a wide board presence and stabilize the game, winning through incremental advantage and overwhelming opponents with tokens.
Miirym, Sentinel Wyrm
Plays a midrange dragon strategy, developing board presence with dragons and leveraging counters and synergy among creatures to control the board and apply pressure.
Plagon, Lord of the Beach
Leverages toughness-based card draw and aggressive creature combat, drawing multiple cards per turn to maintain card advantage and pressure opponents with tough creatures.
Gameplay Insights
- 1
Iron Man’s use of treasure tokens combined with artifact sacrifice allowed flexible mana ramp and tutor targets, accelerating combo assembly.
- 2
Populating tokens with Trostani created a resilient board state that challenged faster, combo-oriented decks by extending the game.
- 3
Plagon’s ability to draw multiple cards based on creatures with higher toughness than power provided significant card advantage, enabling continuous pressure.
- 4
Miirym’s deployment of dragons and use of counters maintained board presence and synergy, balancing aggression with defense.
- 5
The interaction of artifact recursion via Goblin Engineer with artifact tutors exemplified a strong synergy that helped Iron Man recover and maintain combo pieces.
Notable Cards
Mystic Forge
Goblin Engineer
Thought Vessel
Kodama's Reach
Bramble Sovereign
Summary
The game featured a four-player Commander match with decks built around varying power levels, from casual to competitive. The Iron Man deck, piloted by Esmond, aimed for a fast artifact combo finish, successfully deploying multiple artifacts early and using the commander’s ability to tutor key pieces like Mystic Forge. The gameplay saw Iron Man aggressively attacking and generating treasure tokens to accelerate mana and dig deeper into the deck. Meanwhile, Trostani's deck focused on life gain and populating tokens to stabilize and eventually win through incremental advantage. Miirym's dragon-themed deck played a midrange strategy, developing board presence with powerful dragons like Ghostman Dragon and leveraging synergy with counters. Plagon’s deck, themed around drawing cards and creature toughness, used its commander’s ability to draw multiple cards, enabling card advantage and pressure against opponents. Key moments included Iron Man assembling combo pieces and attacking to apply pressure, while Trostani gained life and populated tokens to extend the game. The interaction between artifact recursion from Goblin Engineer and artifact tutors highlighted the artifact synergy of the Iron Man deck. Plagon’s aggressive card draw and Miirym’s dragon deployment added dynamic board states, leading to shifting control among players. The game demonstrated the interplay of different bracket power levels within Commander, with Iron Man’s fast combo lines countered by slower, value-oriented strategies.