Braids, Erayo, Leovold, Griselbrand - #cEDH banned commanders Gameplay Ep 70 thumbnail Blurred backdrop thumbnail
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Braids, Erayo, Leovold, Griselbrand - #cEDH banned commanders Gameplay Ep 70

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Leovold, Emissary of Trest

    Leovold, Emissary of Trest

    Control and resource denial through hand disruption and card draw taxes, leveraging Leovold’s ability to limit opponents' card draws and punish them for drawing, while using efficient spells to maintain pressure and advantage.

  • Braids, Cabal Minion

    Braids, Cabal Minion

    Land recursion and incremental advantage by repeatedly sacrificing and returning lands, combined with amassing tokens from Dreadhorde Invasion to apply continuous pressure and disrupt opponents’ resources.

  • Griselbrand

    Griselbrand

    Fast ramp into Griselbrand to draw large amounts of cards quickly, aiming to generate overwhelming card advantage and find combo pieces or finishers, while protecting the commander with disruption and counterspells.

  • Erayo, Soratami Ascendant // Erayo's Essence

    Erayo, Soratami Ascendant

    Lock opponents out of casting multiple spells per turn by flipping Erayo early with Jeweled Lotus and using her Essence to counter key spells, establishing control through card advantage engines and lock pieces like Arcane Laboratory.

Gameplay Insights

  • 1

    Baal’s early use of Jeweled Lotus to cast Erayo and flip her on turn 2 set a strong tempo and control foundation that shaped much of the midgame.

  • 2

    Arcane Laboratory created a powerful lock restricting players to one spell per turn, forcing opponents to find specific answers or lose board presence.

  • 3

    David’s Abrupt Decay was crucial for breaking the Arcane Laboratory lock, allowing him to continue developing his board and card advantage.

  • 4

    Hélder’s decision to pay large amounts of life to draw 21 cards with Griselbrand demonstrated the deck’s potential explosive power, but Baal’s well-timed Miscast disrupted the follow-up, highlighting the importance of counterspell timing.

  • 5

    Leovold’s combination of hand disruption and attacking key planeswalkers like Teferi helped limit opponents’ ability to recover from locks and pressure.

  • 6

    Leite’s Braids strategy focused on incremental amassing and pressure rather than quick combos, relying on resilience and resource recursion to outlast opponents.

  • 7

    The interaction between Erayo’s Essence and multiple key spells caused constant tension and forced players to adapt their strategies around spell counting and priority management.

Notable Cards

  • Jeweled Lotus

    Jeweled Lotus

  • Arcane Laboratory

    Arcane Laboratory

  • Abrupt Decay

    Abrupt Decay

  • Dreadhorde Invasion

    Dreadhorde Invasion

  • Sylvan Library

    Sylvan Library

  • Mental Misstep

    Mental Misstep

  • Mana Vault

    Mana Vault

  • Mystical Tutor

    Mystical Tutor

  • Dark Deal

    Dark Deal

  • Snap

    Snap

  • Helm of Obedience

    Helm of Obedience

  • Skirge Familiar

    Skirge Familiar

Gameplay Summary

The game started with all four players piloting banned commanders, each showcasing powerful and disruptive strategies.

Baal, on Erayo, Soratami Ascendant, quickly established a lock with Jeweled Lotus and flipped Erayo early, using her Essence to counter key spells and maintain control.

Leite’s Braids, Cabal Minion deck aimed to disrupt opponents by recurring lands and applying steady pressure with Dreadhorde Invasion, trying to amass an army.

David’s Leovold, Emissary of Trest deck focused on resource denial through hand disruption and card draw engines like Sylvan Library, leveraging Leovold's ability to punish opponents for drawing cards.

Hélder’s Griselbrand deck aimed to ramp fast into Griselbrand to draw large amounts of cards and generate overwhelming advantage, but faced significant disruption from Erayo's lockdown and Baal's counterspells. A pivotal moment occurred when Baal resolved Arcane Laboratory, locking players out of casting multiple spells per turn, but David was able to break the lock with an Abrupt Decay.

The game saw continuous skirmishes around Erayo’s control, Leovold’s card denial, and Braids’ incremental threats.

Hélder’s Griselbrand made a massive draw of 21 cards but was stopped by Baal’s Miscast during a key interaction, preventing a potential win.

The gameplay was a tense balance of locking down opponents, resource denial, and trying to find openings to push through damage or combo off, with each player adapting to the heavy disruption present in this banned commanders format.

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