Deck Strategies
Teshar, Ancestor's Apostle
A mono-white artifact reanimator deck that uses artifact synergies and recursion to assemble combos and win through infinite artifact interactions.
Urza, Lord High Artificer
A combo deck focused on generating infinite mana and value using Urza's artifact synergies combined with polymorph effects to cheat in game-winning creatures.
Tymna the Weaver & Thrasios, Triton Hero
A midrange deck that uses Razaketh and various tutors to assemble multiple combo lines, leveraging incremental card draw and life gain from commanders.
Tymna the Weaver & Kraum, Ludevic's Opus
A turbo Ad Nauseam deck that aims to ramp quickly, cast Ad Nauseam, and win through massive card draw and combo finishers, while protecting its lines with interaction.
Gameplay Insights
- 1
Ben prioritized incremental artifact development and reanimation setup with Ether Vial, Astral Altar, and Weatherlight to enable combo lines with Teshar.
- 2
Blair used interaction aggressively, casting counterspells like Deflecting Swat and Miscast to protect her combo pieces during combat phases.
- 3
Ryan leveraged Urza's ability early to generate constructs and applied pressure while setting up a polymorph combo finish.
- 4
Zach maximized Tymna triggers for card draw and life gain, using soul ring and mana dorks to ramp and assemble combos with Razaketh.
- 5
The game illustrated the importance of balancing aggressive board development with timely interaction in cEDH multiplayer environments.
Notable Cards
Weatherlight
Urza, Lord High Artificer
Mana Crypt
Winter Orb
Polymorph
Razaketh, the Foulblooded
Ad Nauseam
Arcane Signet
Lion's Eye Diamond
Mental Misstep
Swan Song
Summary
The game featured a challenging multiplayer cEDH battle with four powerful decks: Teshar artifact reanimator, Urza combo, Tymna/Thrasios midrange, and Tymna/Kraum turbo Ad Nauseam. Early turns saw players setting up mana and board presence, with Ben (Teshar) focusing on artifact synergies and assembling key combo pieces like Astral Altar and Weatherlight. Ryan (Urza) aimed to leverage Urza's ability along with polymorph combos to generate infinite mana and finish the game quickly. Zach (Tymna/Thrasios) developed a midrange strategy that involved assembling multiple combos facilitated by Razaketh, while Blair (Tymna/Kraum) pushed for an Ad Nauseam win by ramping into large draw spells and interaction to protect her lines. Key turning points included intensive interaction around combat where Blair's attempts to protect her commanders with counterspells led to a series of counters and responses, demonstrating the tight interplay of interaction typical in cEDH. Ben's incremental artifact development with Ether Vial and Cloud Key kept his combo options alive, while Ryan's Urza dropping and generating a construct signaled a potential shift toward a combo finish. The game was a dynamic battle of assembling combos, protecting key pieces, and leveraging incremental advantage through life payment and card draw from Tymna triggers. The game ultimately revolved around these combo synergies and interaction, with each player balancing development and disruption to outpace their opponents.