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Trick or Treat! | Commander VS | Magic: the Gathering Gameplay

Star City Games


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Reaper King

    Reaper King

    A spooky tribal deck focusing on spirits, zombies, witches, and pumpkins to overwhelm opponents with thematic creatures and synergies.

  • Temmet, Naktamun's Will

    Temmet, Naktamun's Will

    A zombie tribal deck leveraging graveyard recursion and reanimation tactics to maintain board presence and pressure opponents.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

    A villainous deck that uses discard and group trick-or-treat effects to manipulate opponents' hands while drawing multiple cards to fuel a volatile game state.

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

    A graveyard-focused control deck utilizing dungeon mechanics and reanimation to generate value from creatures dying and returning from the graveyard.

Gameplay Insights

  • 1

    The trick-or-treat mechanic introduced a compelling layer of risk and reward, forcing players to decide whether to cast potentially harmful or beneficial spells drawn from a shared pool.

  • 2

    Early ramp and utility creatures like Asper Sentinel helped maintain card advantage and tempo, critical in a multiplayer setting where board presence is key.

  • 3

    Graveyard exile effects were strategically used to hinder reanimation-based strategies, notably disrupting Sefris and Temmet's synergies.

  • 4

    Players capitalized on incremental advantage enchantments such as Bloodchief Ascension to slowly drain opponents and gain control over the game pace.

  • 5

    The mixture of tribal synergies and graveyard interactions created diverse win conditions, requiring players to adapt constantly to shifting board states.

Notable Cards

  • Unlicensed Hearse

    Unlicensed Hearse

  • Colossus Hammer

    Colossus Hammer

  • Bloodchief Ascension

    Bloodchief Ascension

  • Jack-o'-Lantern

    Jack-o'-Lantern

Gameplay Summary

The game began with each player deploying their thematic spooky decks, setting the stage for a Halloween-themed Commander match.

Early turns saw players establishing their board states with key ramp and utility lands, along with creatures like Asper Sentinel and Carry-On Feeder.

A unique twist was introduced via a 'trick-or-treat' mechanic, where special cards or effects were drawn and contested, forcing players to either cast them or pass the effect to others, adding an unpredictable layer of chaos and interaction. Throughout the game, players leveraged their commanders' synergies: Reaper King brought a mix of spirits, zombies, and witches enhancing the spooky theme; Temmet focused on a zombie tribal strategy with some reanimation elements; Kefka manipulated opponents with trick-or-treat style discard and card draw effects; and Sefris of the Hidden Ways aimed to control the graveyard and dungeon mechanics for value.

Notable plays included managing graveyard exile effects to disrupt reanimation strategies and deploying enchantments like Bloodchief Ascension to build incremental advantage.

The interplay of these strategies, combined with the trick-or-treat card draws, created dynamic shifts in tempo and board control, with players constantly adapting to new threats and opportunities.

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