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Smooth Brains Playing Commander, Fallout Edition! | SmoothBrainEDH | #fallout #mtg

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Rex, Cyber-Hound

    Rex, Cyber-Hound

    Generate energy and mana through combat and artifact synergies, using creatures that produce counters and artifacts to create infinite mana combos and mill opponents with Mesmeric Orb.

  • Mr. House, President and CEO

    Mr. House, President and CEO

    Utilize dice-rolling artifacts and effects to trigger continuous artifact tutoring and token generation, enabling a combo that produces infinite value and ultimately wins through artifact synergy.

  • Caesar, Legion's Emperor

    Caesar, Legion's Emperor

    Not explicitly detailed in the gameplay, but likely a red-white aggressive or combat-oriented strategy themed around the Legion's militaristic style.

  • Lily Bowen, Raging Grandma

    Lily Bowen, Raging Grandma

    Build around +1/+1 counters with a focus on beatdown and synergy with counters, utilizing new cards and a key creature Great Hinge to apply pressure and enhance board presence.

Gameplay Insights

  • 1

    Rex's deck heavily relied on self-mill via Mesmeric Orb combined with artifact creatures that generate mana and counters, enabling complex combos with Walking Ballista and Pipala to finish games.

  • 2

    Mr. House's combo was centered on repeatedly rolling dice with Vexing Puzzle Box, using Clock of Omens to untap it and tutor out all artifacts from the deck, with dice rolls of six or higher producing tokens to sustain the loop.

  • 3

    The synergy between Rex’s ability to put counters on exiled cards and artifact activation costs allowed his commander to become resilient to removal and enabled repeated combo execution.

  • 4

    Lily Bowen’s deck focused on a straightforward +1/+1 counter beatdown approach but also included new cards to support counters and enhance creature strength for a strong board presence.

  • 5

    Both Rex and Mr. House’s decks demonstrated high complexity and combo potential, relying on intricate interactions between counters, artifacts, and dice mechanics to generate overwhelming advantage.

Notable Cards

  • Walking Ballista

    Walking Ballista

  • Mesmeric Orb

    Mesmeric Orb

  • Clock of Omens

    Clock of Omens

  • Voltaic Construct

    Voltaic Construct

  • Omen Hawker

    Omen Hawker

Gameplay Summary

The game featured four players piloting new commanders from the Fallout Universes Beyond set, each with unique and thematic strategies.

Rex, Cyber-Hound focused on a blue-white energy and artifact-centric deck that aimed to generate infinite or pseudo-infinite mana through combos involving creatures like Fian Devourer and artifacts such as Walking Ballista.

Central to Rex’s strategy was the use of Mesmeric Orb to mill cards and various artifact interactions, allowing him to accrue counters and mana to fuel lethal combos.

Mr. House, President and CEO, employed a dice-rolling artifact combo revolving around Vexing Puzzle Box and Clock of Omens, leveraging dice rolls to continuously tutor artifacts and create tokens, eventually overwhelming opponents with infinite artifact synergies.

This deck relied heavily on luck and dice manipulation effects to chain its combo pieces.

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