Deck & Commander Strategies

Ziatora, the Incinerator
Sacrifice creatures each turn to deal damage, generate treasures, and leverage infinite combos, focusing on value from repeated damage and resource creation.

Tymna the Weaver and Sidar Kondo of Jamuraa
A grindy token and small creature strategy that draws cards through combat damage and life payment, combined with aristocrat-style combos involving Blood Artist and ping effects to drain opponents.

Urza, Lord High Artificer
Utilize artifact synergies to generate mana and card advantage, enabling infinite combos and overwhelming opponents with artifact-based value and control.

Omnath, Locus of Creation
Exploit landfall triggers to gain life, draw cards, and deal damage, leveraging a ramp and land-centered strategy to control the board and outvalue opponents.
Gameplay Insights
- 1
Using Ghostly Flicker to flicker Tribute Mage and Mind Stone enabled repeated artifact tutoring and mana ramp, accelerating Urza's artifact combo potential.
- 2
Sidar's ability to make small creatures unblockable allowed consistent damage output and card draw via Tymna's life payment at end of combat.
- 3
Soul Warden and Blood Artist created a synergy of life gain and drain, providing incremental advantage and combo potential in the aristocrat deck.
- 4
Players carefully managed resource deployment and removal to disrupt combos while establishing their own value engines, resulting in a tense mid-game stalemate.
Notable Cards
-

Ziatora, the Incinerator
-

Tymna the Weaver
-

Sidar Kondo of Jamuraa
-

Urza, Lord High Artificer
-

Omnath, Locus of Creation
-

Soul Warden
-

Reclamation Sage
-

Tribute Mage
-

Ghostly Flicker
-

Mind Stone
-

Blood Artist
-

Judith, the Scourge Diva
-

Gemstone Caverns
Gameplay Summary
The game began with players establishing their board states through mana ramp and early creatures, setting the stage for mid-game interactions.
Ziatora, the Incinerator focused on sacrificing creatures to deal damage and generate treasures, setting up potential infinite combos.
The Tymna the Weaver and Sidar Kondo of Jamuraa partnership aimed at a grindy, token-based strategy with card draw and small creature synergies, including combos involving Blood Artist and other ping effects.
Urza, Lord High Artificer leveraged artifacts to generate mana and card advantage, with a plan to overwhelm opponents through artifact synergies and infinite combos.
Omnath, Locus of Creation played a landfall-centric game, drawing cards, gaining life, and dealing damage as lands entered the battlefield in sequence. Early turns saw players deploying mana rocks, creatures like Soul Warden and Reclamation Sage, and setting up key pieces such as Tribute Mage to tutor artifacts.
A pivotal moment involved Ghostly Flicker used to flicker Tribute Mage and Mind Stone, allowing repeated artifact tutoring and mana generation.
Sidar's evasion mechanic enabled small creatures to attack unblocked, applying pressure while Tymna drew cards.
Players strategically used removal and disruption but were cautious due to various combo setups on the board.
The game was marked by tight resource management, incremental advantage through life gain, card draw, and artifact synergies, with several players attempting to assemble combos for a decisive win condition.
















![Sidar & Tymna vs. White Weenie [Duel Commander-EDH] - Magic: The Gathering thumbnail](https://i.ytimg.com/vi/r_TUA4yj49A/sddefault.jpg)



![Commander VS S6E5: Sidar Kondo/Thrasios vs Ravos/Vial Smasher vs Tymna/Tana vs Ludevic/Kraum [MTG] thumbnail](https://i.ytimg.com/vi/LynU4jB9XLA/sddefault.jpg)





























