Deck Strategies
Ashaya, Soul of the Wild
Generate infinite mana by using Ashaya's ability with creatures that untap lands, then leverage that mana advantage to win through various combo finishes.
Kenrith, the Returned King
Execute a Hermit Druid combo kill by activating Hermit Druid and using fast mana and tutors to assemble the combo efficiently.
Kraum, Ludevic's Opus / Tevesh Szat, Doom of Fools
Turbo out Ad Nauseam as quickly as possible to draw the deck and win, protecting the combo with counterspells and disruption.
Tymna the Weaver / Tana, the Bloodsower
Use Tymna to generate card advantage through combat damage and stax elements to slow opponents, finishing the game with a Kiki-Jiki combo.
Gameplay Insights
- 1
Zach's use of stax creatures like Archon of Emeria and Linvala early on effectively slowed opponents' spellcasting and slowed the game tempo.
- 2
Folger's timely casting of Silence locked Zach out of casting spells, showing the power of well-timed disruption in cEDH multiplayer.
- 3
Mike's use of Deflecting Swat to redirect Fire Covenant away from key combo pieces preserved his board and combo potential.
- 4
Zach's attempt to combo off with Splinter Twin and Village Bellringer was foiled by Vines of Vastwood, demonstrating the importance of interaction in protecting combos.
- 5
Steven leveraged Ashaya and spirit tokens to apply pressure, using aggressive attacks and combo synergies to threaten multiple opponents simultaneously.
- 6
Combat damage was used strategically to generate card advantage through Tymna's ability, fueling more plays and interaction.
- 7
The game demonstrated the delicate balance between assembling a kill combo quickly and managing opponents' disruption and stax effects.
Notable Cards
Archon of Emeria
Linvala, Keeper of Silence
Mana Crypt
Splinter Twin
Fire Covenant
Notion Thief
Vines of Vastwood
Jeweled Lotus
Dark Confidant
Demonic Tutor
Silence
Hermit Druid
Ad Nauseam
Summary
The game featured four competitive cEDH decks: Ashaya, Soul of the Wild; Kenrith, the Returned King; Kraum, Ludevic's Opus paired with Tevesh Szat, Doom of Fools; and the partner pair Tymna the Weaver and Tana the Bloodsower. The early game saw typical resource development and early board presence, with Zach on Tymna/Tana setting up card advantage engines through Tymna while deploying stax elements like Archon of Emeria and Linvala, Keeper of Silence to slow opponents. Folger on Kenrith pursued a Hermit Druid combo kill, focusing on fast mana and disruption. Mike piloting Kraum/Tevesh aimed to quickly assemble an Ad Nauseam kill, leveraging tutors and interaction to protect key spells. Steven on Ashaya sought to generate infinite mana by leveraging Ashaya's interaction with creatures that untap lands, building a board for a combo finish. Key moments included Zach's attempts to establish stax and card draw with Tymna while fending off aggression, Folger locking Zach out of casting spells with Silence, and Steven developing his board with Ashaya and spirit tokens threatening big swings. The game saw significant combat damage exchanges, with Steven dealing 11 damage to Mike and Zach flashing in Village Bellringer to untap creatures during combat. Interaction peaked when Mike redirected a Fire Covenant targeting Ashaya and Notion Thief to other creatures, preserving his combo pieces. Zach attempted to cast Splinter Twin on Village Bellringer to create infinite attackers but was countered by Vines of Vastwood. The game revolved around careful resource management, disruption, and timing of combo pieces, with all players jockeying for the kill while trying to survive opponents' stax and removal. Overall, the gameplay highlighted intense interaction and the tension of a high-power multiplayer game. The win conditions revolved around assembling combos quickly (Hermit Druid for Kenrith, Ad Nauseam for Kraum/Tevesh, infinite mana for Ashaya, and Kiki-Jiki combo for Tymna/Tana) while using disruption and stax effects to prevent opponents from executing their plans.