This NEW COMMANDER Has No Chill ๐Ÿ˜ค | Ep 196 | MTG Commander thumbnail Blurred backdrop thumbnail
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This NEW COMMANDER Has No Chill ๐Ÿ˜ค | Ep 196 | MTG Commander

Elder Dragon Hijinks โˆ™ โˆ™


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Capitoline Triad

    The Capitoline Triad

    Focus on filling the graveyard with creatures to reach a total converted mana cost of 30, then casting the commander to create an emblem that sets all creatures' base power and toughness to 99, enabling huge swings with small token creatures.

  • Jackal, Genius Geneticist

    Jackal, Genius Geneticist

    A creature-heavy deck with a cloning and artifact synergy theme, using cards like Stride Hanger Automaton and ร–za's Workshop to generate tokens and boost artifact creatures, aiming to overwhelm opponents through creature copying and board presence.

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    Elf tribal focused on consistently playing elves to generate tokens and enable commander damage or combat superiority through a growing elf army.

  • Anikthea, Hand of Erebos

    Anikthea, Hand of Erebos

    An enchantress deck that plays numerous enchantments to draw cards and place counters, recurring enchantments from the graveyard to maintain pressure and card advantage.

Gameplay Insights

  • 1

    Using Anvil of Bogardan to modify the draw and discard phases provides continuous card filtering, enabling players to maintain flexible hands and adapt to changing board states.

  • 2

    The Capitoline Triad's win condition hinges on quickly accumulating a graveyard with high total converted mana cost creatures to unleash a game-ending emblem.

  • 3

    Artifact token synergies from cards like Stride Hanger Automaton and ร–za's Workshop can accelerate board development and mana generation, creating explosive turns.

  • 4

    Life gain from creatures like Jukai Naturalist can provide incremental durability against aggressive decks, especially in multiplayer environments.

  • 5

    Early prioritization of mana ramp and board presence helps set the stage for big plays, with players balancing between development and threat assessment.

Notable Cards

  • Anvil of Bogardan

    Anvil of Bogardan

  • Jukai Naturalist

    Jukai Naturalist

  • Radioactive Spider

    Radioactive Spider

Gameplay Summary

The game unfolds as a classic big stompy Commander match with four players piloting distinct creature-based decks.

Early turns see players ramping mana and establishing board presence, with key plays including casting an Anvil of Bogardan to modify draw and discard phases and deploying creatures with synergies like lifelink and enchantment cost reduction.

One standout strategy revolves around the Capitoline Triad commander aiming to amass a total converted mana cost of 30 in the graveyard to trigger an emblem that boosts all creatures to 99/99, turning initially small creatures into massive threats.

Another player focuses on cloning and copying creatures, leveraging artifact synergies and token generation through cards like Stride Hanger Automaton and ร–za's Workshop to build overwhelming board states.

Meanwhile, the elf tribal deck steadily develops its board with repeated elf plays to leverage commander-based combat advantages.

The enchantress deck draws heavily and recurs enchantments to maintain card advantage and pressure the table.

The game features a mix of incremental growth, tactical combat, and resource manipulation, with board wipes and strategic attacks likely shaping the mid to late game.

The overall win condition centers on overwhelming opponents either through massive creatures powered by the Capitoline Triad's emblem or relentless creature token production and synergy from the other decks.

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