Deck Strategies
Phelddagrif
Play a group hug deck that benefits all players by granting extra cards, mana, and life, creating a cooperative yet unpredictable game state with multiple paths to win, often via card advantage and political leverage.
Doran, the Siege Tower
Deploy small creatures that become formidable threats through Doran's damage assignment ability, supported by spells and creatures that boost toughness and provide protection to build a resilient board and overwhelm opponents.
Lin Sivvi, Defiant Hero
Leverage rebel tribal synergies to generate card advantage and repeated board presence by tutoring rebels and returning them to the battlefield, aiming to overwhelm opponents with a steady stream of creatures and incremental life gain.
Mogis, God of Slaughter
Operate a black-red enchantment-focused deck with no creatures, controlling the board state through enchantments that inflict damage, disrupt opponents, and create pressure until opponents are worn down.
Gameplay Insights
- 1
The Phelddagrif player's group hug approach slowed the game and encouraged political negotiation by providing resources to all players, which can backfire if opponents capitalize on the extra mana and cards.
- 2
Doran's unique ability to assign damage based on toughness rather than power allowed the player to maximize value from numerous small creatures, turning them into effective blockers and attackers.
- 3
Lin Sivvi's rebel tribal deck aimed for a combo-like synergy by repeatedly tutoring and replaying rebel creatures to maintain a strong board presence and generate continuous card draw.
- 4
Mogis’s enchantment-only deck presented an unusual strategy focused on board control and incremental damage without relying on creatures, forcing opponents to adapt their approach.
- 5
Randomizing decks added an element of surprise and challenged players to quickly adapt strategies to unfamiliar commanders and deck builds.
Notable Cards
Questing Phelddagrif
Rolling Stones
Mogis, God of Slaughter
Summary
The game featured four players each randomly assigned one of four distinct Commander decks: a Phelddagrif group hug deck, a Doran, the Siege Tower creature-heavy deck, a Lin Sivvi, Defiant Hero rebel tribal deck, and a Mogis, God of Slaughter black-red enchantment-focused deck with no creatures. The early game was defined by the Phelddagrif player's generous group hug effects, boosting resources and life totals for all players, creating a slower, more political game atmosphere. Meanwhile, the Doran deck leveraged small but tough creatures amplified by Doran's damage redirection ability, building a defensive yet potent board presence. The Lin Sivvi deck focused on assembling a rebel army with synergies to generate card advantage and recurring threats, aiming for incremental advantages through repeated rebel tutoring and attacks. The Mogis deck, despite lacking creatures, relied on enchantments to control the board and apply pressure through damage and disruption.