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cEDH Gameplay Post Bans

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kitsa, Otterball Elite

    Kitsa, Otterball Elite

    This deck emphasizes on low-cost spells and interactions to maximize Kitsa's card draw ability. The goal is to maintain a steady tempo and gradually outvalue opponents.

  • Dargo, the Shipwrecker Tymna the Weaver

    Dargo, the Shipwrecker & Tymna the Weaver

    This deck aims to storm off with Dargo and Tymna, leveraging low-cost spells and sacrificing outlets for explosive turns. The goal is to create a formidable board state and pressure opponents.

  • Rograkh, Son of Rohgahh Thrasios, Triton Hero

    Rograkh, Son of Rohgahh & Thrasios, Triton Hero

    This deck focuses on ramping up and using Thrasios's ability for card advantage. It uses Rograkh as a quick and efficient threat while also serving as a mana source.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    This deck aims to leverage Sisay's ability to tutor for key pieces and build a dominant board state. The goal is to control the game through powerful legendary cards and win through combat damage or synergistic interactions.

Gameplay Insights

  • 1

    The early deployment of commanders like Ragavan, Nimble Pilferer and Bergi, God of Storytelling set the tempo for the game.

  • 2

    The careful decision not to trigger Mystic Remora's ability early in the game reflects a shift in playstyle and deck building in response to recent ban list changes.

  • 3

    The use of Demonic Tutor to secure key pieces early in the game underscored the importance of tutoring effects in commander format.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Ancient Tomb

    Ancient Tomb

  • Demonic Tutor

    Demonic Tutor

Gameplay Summary

In this high-stakes Commander game, each player demonstrated careful strategy and thoughtful adaptation to recent ban list changes.

The early game was dominated by low-cost spells and ramping up resources, with commanders hitting the board relatively early.

Notably, the game saw a distinct lack of triggers for Mystic Remora, suggesting a shift towards lower-cost spells due to the ban list updates.

Despite the careful play, the game was not without its surprises and pivotal moments.

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