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The Most TOXIC Game of Commander | Box Brawl Phyrexia: All Will Be One

Skill Check

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kaito, Dancing Shadow

    Kaito, Dancing Shadow

    Utilize combat damage triggers to bounce creatures, activate planeswalker loyalty abilities twice for control and card advantage, and generate toxic drone tokens to chip away at opponents.

  • Ria Ivor, Bane of Bladehold

    Ria Ivor, Bane of Bladehold

    Lead aggressive attacks with a swarm of mites generated from battlecry and damage prevention mechanics, leveraging incremental board presence to overwhelm opponents.

  • Vishgraz, the Doomhive

    Vishgraz, the Doomhive

    Deploy an unblockable menace that grows with poison counters on opponents, creating toxic mites to spread poison and apply steady pressure to finish opponents quickly.

  • Urtet, Remnant of Memnarch

    Urtet, Remnant of Memnarch

    Cast planeswalkers to generate value and control the board, using a five-color deck to maximize access to powerful walkers and artifact synergies.

Gameplay Insights

  • 1

    Kaito's ability to bounce creatures combined with double activation of loyalty abilities provided versatile control and card advantage throughout the game.

  • 2

    Ria's battlecry mechanic synergized well with her token generation, creating a resilient army that could apply consistent combat pressure.

  • 3

    Vishgraz's unblockable threat and poison counter synergy accelerated the toxic theme, forcing opponents into a defensive posture early.

  • 4

    Urtet's planeswalker-focused five-color deck required careful mana fixing but rewarded with powerful incremental value and board presence.

  • 5

    The toxic mechanic drove the pacing of the game, with poison counters steadily building and shaping combat decisions.

  • 6

    Token generation from multiple commanders increased board complexity and forced players to balance between removal and advancing their own plans.

Notable Cards

  • Vishgraz, the Doomhive

    Vishgraz, the Doomhive

  • Kaito, Dancing Shadow

    Kaito, Dancing Shadow

  • Ria Ivor, Bane of Bladehold

    Ria Ivor, Bane of Bladehold

  • Urtet, Remnant of Memnarch

    Urtet, Remnant of Memnarch

Summary

The game began with players eagerly unveiling their Phyrexia: All Will Be One sealed decks, featuring commanders that emphasized toxic poison counters, artifact synergy, and planeswalker support. Early turns focused on ramping and deploying key creatures that leveraged the toxic mechanic, including Vishgraz, the Doomhive's potent menace and poison counter generation. Kaito, Dancing Shadow used bounce effects and loyalty abilities to control combat and generate card advantage, while Ria Ivor, Bane of Bladehold created swarms of mites to pressure opponents and build incremental advantage. Meanwhile, Urtet, Remnant of Memnarch served as a planeswalker-focused five-color commander, aiming to support a diverse arsenal of walkers for value and control. As the board developed, toxic counters became a central theme, with Vishgraz growing in power as opponents accumulated poison counters. Ria leveraged her battlecry to bolster attacking forces, creating a formidable swarm. Kaito's ability to repeatedly bounce creatures and activate loyalty twice proved disruptive in combat, allowing for flexible responses and card draw. Urtet struggled slightly with casting mirrors but benefited from his planeswalker-centric deck, gradually accumulating value. The game grew increasingly intense and 'toxic,' with poison counters and artifact tokens dominating the battlefield, leading to escalating pressure on players' life totals and board states. The win condition revolved around overwhelming opponents with poison counters and efficient combat damage, supported by synergistic token and planeswalker interactions.

Description

This week on Box Brawl the gang plays Phyrexia, and it gets very, very toxic.

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Box Brawl is a series of Magic: The Gathering Youtube videos that seeks to answer two questions: what would happen if we played through every single set of Magics history and who would be named its champion at the end of it? Well, Charlie “MoistCr1tikal” “penguinz0”, Matt, Ryan, and Drew are doing exactly that, playing through some modified sealed/limited rules for the commander format, almost close to brawl. The game works like this: Open a box of magic cards that hasn’t been opened yet Each player gets an amount of cards to build a 60 card deck out of, naming a commander along the way (which can be any creature, not restricted to legendary creatures) Play a game and give points out based on placements, 3 for first, 2 for second, 1 for third, and 0 for last. Also the player that opens the most expensive card gets a point for free. Eventually we will have played through all of the sets and at the end the player with the most points will be crowned the best magic player in the world, unquestionably. Along the way we’ll laugh, we’ll cry, and maybe we will have a few guests in the mean time. Stay tuned!!