Deck Strategies
Jeska, Thrice Reborn
Jeska/Ishai aimed to win through incremental combat damage with Ishai growing larger each time Jeska dealt damage, combining removal and disruption spells to control the board and clear the way for damage-based victory.
Yuriko, the Tiger's Shadow
Yuriko leveraged ninjutsu to sneak in unblockable ninjas, triggering her ability to deal damage and draw cards, focusing on evasive combat and card advantage to wear down opponents.
Kinnan, Bonder Prodigy
Kinnan’s deck focused on mana ramp and treasure production to cast powerful spells and combos quickly, aiming to overwhelm opponents with efficient resource generation and explosive turns.
Tevesh Szat, Doom of Fools
Tevesh/Ishai combined artifact synergy and mana acceleration with value from Tevesh’s abilities to control the board and generate advantage, ultimately aiming for a combo or overwhelming board presence.
Gameplay Insights
- 1
Using Grafdigger's Cage early disrupted graveyard and library-based combos, significantly impacting the flow of the game.
- 2
Counterbalance combined with Sensei's Divining Top created a strong control lock, countering key spells and protecting vital combo pieces.
- 3
The interaction of Chain of Vapor bouncing creatures and artifacts repeatedly was used strategically to protect crucial permanents from removal.
- 4
Yuriko's ninjutsu plays were timed to maximize damage while avoiding blockers, enabling steady life total erosion on opponents.
- 5
Kinnan’s treasure generation and mana ramp allowed him to cast big spells and combos even under heavy disruption pressure.
- 6
Jeska’s targeted removal and combat damage focus forced opponents to waste resources defending key creatures, slowing down their strategies.
Notable Cards
Grafdigger's Cage
Counterbalance
Chain of Vapor
Swords to Plowshares
Commandeer
Mana Crypt
Sensei's Divining Top
Scroll Rack
Opposition Agent
Talisman of Creativity
Summary
The game featured a high-powered cEDH multiplayer match with Jeska/Ishai, Yuriko, Kinnan, and Tevesh/Ishai decks. Early turns were marked by strong disruption plays such as Grafdigger's Cage and Counterbalance, which slowed down combos and card advantage engines. Yuriko utilized ninjutsu and repeated unblockable attacks to chip away at opponents, while Kinnan ramped aggressively with mana rocks and treasure generation to fuel his combo potential. Jeska/Ishai was focused on targeted removal and combat damage to pick off key threats, leveraging cards like Swords to Plowshares and Commandeer for control and damage. The presence of several counterspells and bounce effects like Chain of Vapor kept the board in flux, preventing any one player from establishing dominance too early. As the game progressed, multiple players made calculated plays to disrupt others’ combos while setting up their own win conditions, creating a tense and dynamic game state. The powerful interaction between mana acceleration, disruption, and combat damage defined much of the gameplay tempo.