Deck Strategies
Ramos, Dragon Engine
Ramp quickly and accumulate +1/+1 counters to trigger powerful abilities, using spells and artifacts to proliferate counters and draw massive amounts of cards to dominate the late game.
Tibalt the Chaotic
Control the board with direct damage spells and sacrifice effects, leveraging Tibalt's abilities to disrupt opponents' resources and create chaos.
Ludevic, Necro-Alchemist & Keskit, the Flesh Sculptor
Aggressively use graveyard synergies and creatures with morbid triggers to maintain board presence, employing discard and recursion to outvalue opponents.
Nymris, Oona's Trickster
Utilize mutate mechanics and trickster abilities to exile opponents' creatures and disrupt their strategies while building a board of evasive, mutated threats.
Gameplay Insights
- 1
Tibalt’s repeated use of his +1 ability combined with Crack the Earth and Blazing Volley provided consistent board damage and forced multiple sacrifices, weakening opponents' boards.
- 2
Nymris's use of mutate to exile key creatures and disrupt opponents’ resources was a critical form of interaction, shifting board control.
- 3
Mind’s Dilation created chaotic interactions by exiling opponents' spells and allowing reuse, which was exploited by multiple players to swing momentum.
- 4
Ramos’s combination of ramp, Nyx Mine, and equipment like Swiftfoot Boots allowed him to protect his key creatures while drawing cards and building counters.
- 5
Multiple sacrifice and recursion effects (e.g., Yogmoth, Thran Physician) were pivotal in prolonging the game and maintaining board presence despite frequent board wipes.
- 6
Chandra's Ignition was used as a board wipe that also leveraged damage to all players and creatures, forcing a reset of the board state.
Notable Cards
Return of the Wildspeaker
Sawtusk Demolisher
Skullclamp
Bone Shredder
Chandra's Ignition
Pouncing Shoreshark
Solemn Simulacrum
Blazing Volley
Crack the Earth
Body Double
Brain in a Jar
Summary
The game began with a typical ramp and setup phase, with players establishing their mana bases and casting early utility creatures. Ramos focused on ramp and card draw engines, leveraging cards like Soul Ring and Return of the Wildspeaker to accelerate his strategy. Tibalt attempted to control the board with damage spells and recurring threats, while Ludevic and Keskit used aggressive creatures and graveyard interactions to maintain pressure. Nymris aimed to manipulate the board state through mutates and disruptive plays, utilizing her trickster abilities to exile key opponent cards. Key turning points included Tibalt's repeated use of his +1 ability combined with Crack the Earth and Blazing Volley, causing widespread damage and forcing sacrifices. Ramos's deployment of Nyx Mine and equipping Ramos with protective artifacts significantly enhanced his board presence. The introduction of Mind’s Dilation created chaos by exiling and reusing spells from opponents' decks, which shifted the momentum in favor of those who capitalized on it quickly. Mutate interactions by Nymris, such as combining Sawtusk Demolisher and Gemrazor, disrupted opponents’ resources and eliminated threats effectively. Despite multiple board wipes and aggressive plays, the game remained dynamic with players continuously responding to threats and leveraging graveyard recursion. The win condition appeared to revolve around maintaining board dominance through superior card advantage, creature buffs, and strategic removal, with Ramos aiming to leverage his proliferate and counters to overwhelm opponents eventually.