Deck Strategies
Horde of Notions
An elemental tribal deck focused on deploying a variety of powerful elementals and leveraging tribal synergies to overwhelm opponents with aggressive and synergistic creatures.
Cromat
A control-oriented five-color deck aiming to protect its commander, control the board with versatile spells, and use the commander’s flexibility to adapt to threats.
Atogatog
A combo-centric deck that likely uses Atogatog to generate large amounts of mana and leverage powerful artifacts or spells, aiming for a decisive combo finish.
Progenitus
A five-color deck built around the indestructible Progenitus, focusing on high-impact multicolor spells and creatures to dominate the board and secure victory through overwhelming presence.
Gameplay Insights
- 1
Prioritizing tribal synergy and elemental tribal buffs allowed the Horde of Notions player to build a strong board presence early.
- 2
Protection and control spells were key for Cromat to maintain board stability against aggressive five-color decks.
- 3
Managing multicolor mana costs effectively was crucial for all decks, especially given the complexity of five-color decks with heavy color requirements.
- 4
The use of iconic multicolor cards like Collective Restraint demonstrated how taxing opponents’ resources can slow down faster strategies.
- 5
Balancing aggression with control elements was a recurring theme, as players sought to either protect their commanders or push for early board dominance.
Notable Cards
Horde of Notions
Collective Restraint
Forgotten Ancient
Sire of Stagnation
Progenitus
Cromat
Atogatog
Summary
The game featured a highly thematic multiplayer Commander match with all four players piloting five-color decks centered around legendary commanders: Progenitus, Atogatog, Cromat, and Horde of Notions. Early game discussion focused on deck themes and player strategies, with Horde of Notions emphasizing an elemental tribal plan supported by strong creatures like Forgotten Ancient and Sire of Stagnation. Cromat appeared to play a more control-oriented style, aiming to protect its commander and leverage versatile spells. The game progressed with players setting up their board states, showcasing the synergy and powerful multicolor cards typical of five-color decks. Key turning points likely involved the deployment of commanders and the use of elemental synergies and tribal buffs, especially from the Horde of Notions deck. The presence of notable cards such as Collective Restraint hinted at control elements being in play to limit opponents’ actions. With commanders like Progenitus and Atogatog, the game likely featured high-impact spells and board wipes, setting the stage for explosive plays. The match was a dynamic clash of thematic decks, with the players vying to capitalize on their unique strategies and the strength of their five-color identities.