Deck & Commander Strategies
Shu Yun, the Silent Tempest
A spell-slinger voltron deck aiming to utilize prowess and double strike to quickly eliminate opponents through combat damage.
Brago, King Eternal
A control deck using flicker effects to reset fast mana and generate card advantage, slowing down opponents and controlling the board.
Ishai, Ojutai Dragonspeaker & Jeska, Thrice Reborn
A miracle grow deck that builds up Ishai with +1/+1 counters and uses Jeska’s triple damage and infinite mana combos to deliver decisive commander damage.
Rielle, the Everwise
A discard synergy deck that leverages Rielle’s ability to draw cards and gain card advantage through positive discard effects.
Gameplay Insights
- 1
Players debated the value of feeding Mystic Remora, which influenced tempo and card draw early in the game.
- 2
Brago’s flicker ability was pivotal for generating repeated value from mana rocks and drawing cards, maintaining control over the board state.
- 3
Rick’s decision to protect and pump Ishai while pairing with Jeska’s triple damage ability enabled a high-impact commander damage win condition.
- 4
Jimmy’s Shu Yun utilized double strike through equipment and spells to pressure opponents, demonstrating the power of stacking combat buffs in voltron strategies.
- 5
Key counterspells like Mental Misstep and interaction with tutors shaped the pace of the game by preventing critical combos and spells.
- 6
Cyclonic Rift overload by Fernando served as a critical board reset, though it was met with a Chain of Vapor bounce response, showcasing the back-and-forth control battle.
- 7
Discard synergies in Rielle’s deck enabled card filtering and advantage, but the deck struggled to keep pace with the growing threats and control elements on the board.
Notable Cards
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Mystic Remora
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Phyrexian Revoker
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Ishai, Ojutai Dragonspeaker
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Jeska, Thrice Reborn
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Brago, King Eternal
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Cyclonic Rift
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Mental Misstep
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Archon of Emeria
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Chromatic Lantern
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Mana Drain
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Soul's Fire
Gameplay Summary
The game opened with a diverse field of decks showcasing different strategies: a spell-slinger voltron, a control flicker, a commander damage growth deck, a discard synergy deck, and a blink/flicker value deck.
Early plays included typical ramp and disruption such as Phyrexian Revoker and Mystic Remora, with players debating whether to feed the card draw from the Remora, impacting the game's tempo.
Rick's Ishai/Jeska deck focused on growing Ishai quickly to deliver lethal commander damage, while Fernando's Brago deck controlled the board with flicker combos and disruption.
Jimmy's Shu Yun deck aimed to build up prowess triggers and use double strike for quick kills, and Steve's Rielle deck leveraged discard synergies for card advantage.
Throughout the game, Brago's flickering and card advantage engines, Ishai's growing threat, and Shu Yun's double strike bursts created multiple points of tension. The turning point came when Rick successfully grew Ishai to a lethal size, managing to take out Steve with commander damage and force him off the board.
Meanwhile, Fernando used Brago's ability to reset mana artifacts and draw cards, maintaining control and disrupting opponents.
Jimmy's Shu Yun also applied pressure by giving creatures double strike and using equipment to push damage through blockers.
The game featured key interactions like counterspells, flicker shenanigans, and well-timed removal spells.
The game appeared to trend towards a finish dominated by Ishai's commander damage and Brago's control, with players balancing aggression and defense in a dynamic multiplayer setting.