Deck Strategies
Maelstrom Wanderer
The deck aims to ramp hard and bring out the biggest creatures Temur has to offer, capitalizing on the Wanderer's cascade ability for value and using haste to apply pressure.
Child of Alara
The deck seems to focus on land ramp, and possibly uses its commander's board wipe ability as a tool to control the game state.
Volrath, the Shapestealer
Not much information was given about Volrath's strategy, but its ability to become a copy of any creature with a counter suggests a possible focus on manipulation and control.
Elesh Norn, Grand Cenobite
This deck aims to go wide with small creatures, buff them with Elesh Norn, and keep the hand full with Mentor of the Meek. Cards like Authority of the Consuls and Smothering Tithe are used for board control and ramp respectively.
Gameplay Insights
- 1
The Elesh Norn player managed to control the board early with Authority of the Consuls and Smothering Tithe, preventing other players from gaining momentum.
- 2
The Child of Alara player made a significant play with Summer Bloom, which allowed them to put down three additional lands.
- 3
The Maelstrom Wanderer player, despite being ramp-centric, was not far ahead of other players in terms of total mana, allowing them to fly under the radar.
- 4
The Elesh Norn player going wide with small creatures, then buffing them with their commander and Mentor of the Meek, posed a significant threat to other players.
Notable Cards
Maelstrom Wanderer
Child of Alara
Volrath, the Shapestealer
Elesh Norn, Grand Cenobite
Summer Bloom
Authority of the Consuls
Smothering Tithe
Sarkhan's Unsealing
Mentor of the Meek
Heliod, God of the Sun
Summary
In the early game, players focused on ramping and setting up their boards, with the Maelstrom Wanderer player ramping hard and the Child of Alara player making a significant play with Summer Bloom. The Elesh Norn player managed to establish board control with Authority of the Consuls and Smothering Tithe, while the Volrath player kept a low profile. The game took a significant turn when the Elesh Norn player started to go wide with Hero of Blade Hold and Mentor of the Meek, and later Heliod, God of the Sun, which put pressure on the other players. The Maelstrom Wanderer player drew into Sarkhan's Unsealing, which could potentially clear the board if played.