Deck & Commander Strategies
The Third Doctor
Builds a Food Chain combo engine generating food tokens to fuel infinite mana and card draw, enabling combo finishes while controlling the board.
Tinybones, Trinket Thief
Disrupts opponents by discarding their hands and reanimating powerful creatures to generate value and apply pressure.
Thrasios, Triton Hero and Vial Smasher the Fierce
Generates infinite mana combos to either burn opponents out or win through infinite mana synergies with Thrasios’s ability to draw and filter.
The Master, Multiplied
Creates a large token army with Myriad and token generation abilities combined with control elements to control the board and win by overwhelming opponents.
Gameplay Insights
- 1
Early ramp and mana acceleration were prioritized to enable timely casting of commanders and combo pieces, with players mulliganing aggressively to find key lands and rituals.
- 2
Tinybones leveraged discard effects and aggressive creatures like Ragavan to disrupt opponents’ hands and gain tempo advantage.
- 3
The Master, Multiplied’s inclusion of Shield the Great Apocalypse provided crucial protection and board control, enabling token generation to proceed safely.
- 4
The Third Doctor’s food token engine provided incremental value through clues and treasures, setting up for a possible infinite mana combo using Food Chain.
- 5
Despite some early missed opportunities to go off on turn two or three, players adapted by setting up layered strategies to maintain pressure and control.
- 6
Faithless Looting and ritual effects were pivotal in enabling explosive mana turns and filtering the hand for critical combo pieces.
Notable Cards
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The Third Doctor
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Tinybones, Trinket Thief
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Thrasios, Triton Hero
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Vial Smasher the Fierce
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The Master, Multiplied
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Ragavan, Nimble Pilferer
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Faithless Looting
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Cabal Ritual
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Arcane Signet
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City of Traitors
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Gemstone Mine
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Exotic Orchard
Gameplay Summary
The game featured a dynamic four-player cEDH battle with unique and innovative commanders.
Early turns focused on ramping mana and setting up key pieces.
The Sultai Food Chain player established a slow but steady value engine by creating food tokens and drawing cards, while Tinybones sought to disrupt opponents by discarding hands and reanimating threats.
Thrasios and Vial Smasher aimed to generate infinite mana combos to close the game quickly with burn damage or other combo finishes.
Meanwhile, The Master, Multiplied focused on building a token swarm with Myriad and using a control shell to maintain board presence. Mulligan decisions heavily influenced the early tempo, with players trying to hit critical mana and combo components.
The Third Doctor was played early to start generating clues and food tokens, providing card advantage and ramp.
Tinybones cast key disruption and threats like Doy Voidwalker and Ragavan to pressure opponents.
The Master, Multiplied utilized interaction like Shield the Great Apocalypse to control the board while steadily producing token armies.
Despite some missed early combo opportunities, the game unfolded with each player leveraging their deck's unique strengths—discard and reanimate disruption, token swarms, infinite mana combos, and value engines—to jockey for advantage and threaten victory.