Deck Strategies
Kolodin, Triumph Caster
A Boros Vehicles deck that capitalizes on granting haste to mounts and vehicles, enabling aggressive and fast attacks with artifact creatures to quickly deal damage and maintain board presence.
Ziatora, the Incinerator
A sacrifice-focused deck that uses Ziatora’s abilities to fling creatures at opponents for damage, leveraging creature deaths and sacrifice outlets to maximize damage output and board control.
Inalla, Archmage Ritualist
A Grixis Wizards deck that builds a growing army through the Eminence mechanic by creating copies of Wizards and casting additional Wizards, aiming to overwhelm opponents through synergy and value.
Gonti, Night Minister
A disruptive and chaotic deck that generates Treasures when opponents cast spells, exiles opponents' cards to play them, and uses resource denial to gain incremental advantage and control the game flow.
Gameplay Insights
- 1
Kolodin’s haste-granting ability enabled early aggression with vehicles, forcing opponents to respond quickly to incoming damage.
- 2
Ziatora’s sacrifice and fling synergy allowed for repeated targeted damage, pressuring opponents to prioritize creature removal.
- 3
Inalla’s Eminence ability steadily built a swarm of Wizards, emphasizing the importance of maintaining board presence and tempo.
- 4
Gonti’s exile and treasure generation mechanics created resource denial and card advantage that pressured all opponents to focus on him early.
- 5
The game’s balance shifted continually as players had to navigate aggressive vehicle attacks, treasure-fueled spells, and wizard token production, demonstrating the importance of timing and threat prioritization.
Notable Cards
Kolodin, Triumph Caster
Ziatora, the Incinerator
Inalla, Archmage Ritualist
Gonti, Night Minister
Jeska's Will
Summary
The game featured a dynamic four-player Commander match with each participant piloting uniquely themed decks centered around their commanders. Kolodin, Triumph Caster led a fast-paced Boros Vehicles deck, leveraging vehicle haste and aggressive attacks to apply early pressure. Ziatora, the Incinerator focused on sacrificing creatures and using fling effects to maximize damage output, maintaining a steady tempo of creature-based offense. Inalla, Archmage Ritualist utilized an Eminence mechanic to create copies of Wizards, building a growing board presence that aimed to overwhelm opponents through sheer value and synergy. Gonti, Night Minister introduced a disruptive and chaotic element by generating Treasures when opponents cast spells and exiling opponents' cards to play, creating resource advantage and card denial. The game saw key turning points as Kolodin's vehicles surged with haste, forcing opponents into defensive plays. Ziatora's sacrifice and fling interactions threatened rapid damage bursts, especially as creatures were repeatedly sacrificed for value. Inalla steadily increased her Wizard army, threatening to take over the board if left unchecked. Gonti's ability to exile cards and generate treasures created a constant threat of resource theft and disruption, prompting focused attacks from the other players to neutralize him early. The interactions among vehicle aggression, treasure generation, and wizard token production led to shifting alliances and tactical plays, with the game hinging on managing these threats while advancing individual win conditions.