Kuja v Negan v Marrow-Gnawer v Miirym Bracket 3 EDH/Commander Gameplay thumbnail Blurred backdrop thumbnail

Kuja v Negan v Marrow-Gnawer v Miirym Bracket 3 EDH/Commander Gameplay

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Combat Step 122 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Marrow-Gnawer

    Marrow-Gnawer

    Focuses on a rat tribal strategy that generates multiple rat tokens to overwhelm opponents through numbers and synergy, leveraging cards like Rat Colony and Deadly Dispute for card draw and treasure generation.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Utilizes cascade mechanics to cheat large spells into play, gaining value from casting high-cost spells for free while maintaining board presence and control with dragons and other impactful permanents.

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    Kuja, Genome Sorcerer

    Leverages wizard tribal synergies by creating wizard tokens and benefiting from wizard-count-based effects. Employs artifact ramp and control elements to maintain tempo and board control.

  • Negan the Cold-Blooded

    Uses a unique sacrifice interaction where Negan and a chosen opponent each secretly select creatures to be sacrificed, punishing the opponent with forced sacrifices and generating treasures for each sacrificed creature, thereby disrupting board states and fueling further plays.

Gameplay Insights

  • 1

    Marrow-Gnawer's early rat token generation proved pivotal for board presence and applying pressure through swarm tactics.

  • 2

    Miirym's cascade mechanic enabled casting multiple powerful spells for free, accelerating their game plan and disrupting opponents.

  • 3

    Kuja's wizard token creation combined with artifact ramp and damage-dealing artifacts like Ingenious Artillerist helped maintain tempo and control.

  • 4

    Negan's secret sacrifice mechanic introduced a mind game element, forcing opponents to lose creatures unpredictably while generating treasures to ramp and maintain resources.

  • 5

    The use of Hellkite Courser to repeatedly cast Miirym with haste allowed for aggressive commander damage and triggered cascade spells, pressuring opponents significantly.

  • 6

    Syr Konrad added a layer of incidental damage whenever creatures died, synergizing well with the rat swarm and sacrifice effects on the board.

Notable Cards

  • Rat Colony

    Rat Colony

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

  • Ingenious Artillerist

    Ingenious Artillerist

  • Syr Konrad, the Grim

    Syr Konrad, the Grim

  • Hellkite Courser

    Hellkite Courser

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

  • Deadly Dispute

    Deadly Dispute

  • Ruby Medallion

    Ruby Medallion

Gameplay Summary

The game began with a typical ramp and development phase as players deployed lands and mana rocks like Sol Ring, Arcane Signet, and Fellwar Stone.

Early board presence started to build notably with Marrow-Gnawer's Rat Colony tokens flooding the battlefield, setting the stage for a rat tribal assault.

Miirym, Sentinel Wyrm was used to cascade into powerful spells, while Kuja, Genome Sorcerer brought wizard synergy and utility to the table.

Ingenious Artillerist's ability to deal damage upon artifact entry created additional pressure on opponents.

Syr Konrad, the Grim was cast to capitalize on creature deaths, further amplifying damage across the table.

The Hellkite Courser allowed Miirym's controller to repeatedly cast and return their commander, enabling aggressive commander damage and triggering cascade effects.

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