Deck Strategies
Krenko, Mob Boss
Focuses on creating massive numbers of Goblin tokens to overwhelm opponents quickly, often combining with burn spells or sacrifice outlets to finish games.
Edgar Markov
Vampire tribal deck that leverages Eminence to produce vampire tokens whenever casting vampires, building a wide board and applying pressure through life link and combat damage.
Yuriko, the Tiger's Shadow
Ninja tribal deck that uses ninjutsu to sneak in evasive creatures, triggers damage on opponents when ninjas deal combat damage, and controls the board with stealth and disruption.
Dogmeat, Ever Loyal
Voltron-focused deck that equips and enchants a single creature to pump power and toughness, generating junk tokens whenever attacking with equipped or enchanted creatures.
Gameplay Insights
- 1
Leveraging Edgar Markov's Eminence ability early allowed steady vampire token production, providing a resilient board presence.
- 2
Krenko’s explosive token generation required opponents to prioritize managing the goblin swarm or face overwhelming attacks.
- 3
Dogmeat’s strategy of equipping and enchanting a single creature to generate junk tokens created incremental board advantage in longer combat phases.
- 4
Yuriko’s ninjutsu enabled surprise damage and board control, forcing opponents to carefully consider blockers and combat timing.
- 5
Using mana ramp and value lands like Utopia Sprawl and Soul Ring accelerated key plays and allowed for faster deployment of threats.
- 6
Combat decisions, especially when blocking and choosing attack targets, were critical in maintaining tempo and triggering tribal synergies.
Notable Cards
Krenko, Mob Boss
Edgar Markov
Yuriko, the Tiger's Shadow
Dogmeat, Ever Loyal
Legion's Landing // Adanto, the First Fort
All That Glitters
Utopia Sprawl
Summary
The game began with all four players deploying their respective tribal or theme-centered strategies: Krenko led a Goblin tribal deck focused on creating explosive token swarms; Edgar Markov used his vampire tribal deck to generate incremental board presence through his eminence ability; Yuriko aimed to leverage ninjutsu and evasive creatures to deal damage while controlling the board with disruptive ninja tactics; and Dogmeat centered on Voltron strategies using equipment and auras to buff a single creature while generating junk tokens. Early turns saw players establishing their board states with ramp, token generation, and incremental value plays, setting the stage for mid-game aggression. A pivotal moment occurred when Krenko was able to produce a large number of Goblin tokens, threatening to overwhelm opponents with sheer numbers and burn effects. Edgar Markov capitalized on vampire synergies by deploying creatures that created additional vampire tokens and applying pressure through life link and combat triggers. Yuriko utilized ninjutsu triggers and evasive attacks to chip away at life totals and disrupt others, while Dogmeat focused on equipping and enchanting creatures to maintain board presence and generate tokens. The game featured multiple combat phases where players had to carefully decide blockers and attack targets, resulting in some creatures being chipped off and others triggering value abilities. Ultimately, the match revolved around managing board presence and timing key abilities and combat phases effectively. The Goblin swarm from Krenko posed a continuous threat, but Edgar’s vampire token generation and life link kept him resilient. Yuriko’s stealthy tactics and Dogmeat’s Voltron approach created a dynamic battlefield where timing and synergy were essential. The game showcased classic tribal synergies, token generation, and combat trickery, culminating in a tense mid-game standoff with each player leveraging their unique strengths to push for victory.