Deck Strategies
Felisa, Fang of Silverquill
Focuses on equipment and enchantments to create and enhance creatures using the living weapon mechanic, buffing creatures with auras and equipment to maintain board presence and sustain through lifelink.
Atarka, World Render
Aggressive dragon tribal deck that leverages flying, trample, and double strike to quickly deal heavy damage, with additional triggers causing damage when dragons are targeted.
Nahiri, Forged in Fury
Equipment affinity deck that exiles cards to cast spells and buffs equipped creatures, aiming to control the board while progressively increasing threats.
Eriette of the Charmed Apple
Control-oriented deck using enchantments to limit opponents' attacking creatures and gain incremental life, disrupting enemy combat and stabilizing through defensive enchantments.
Gameplay Insights
- 1
The use of Tragic Arrogance forced players to sacrifice permanents strategically, significantly altering board states and momentum.
- 2
Felisa's synergy between equipment and living weapon tokens created resilient creatures with vigilance and lifelink, enabling sustained pressure.
- 3
Atarka’s double strike and dragon tribal triggers caused incremental damage on each spell or ability targeting dragons, compounding damage output.
- 4
Eriette’s enchantments restricting attackers and blockers influenced combat decisions, allowing for defensive control and selective aggression.
- 5
Players carefully managed their aura and equipment attachments to maximize buffs and control, balancing aggression with board presence preservation.
- 6
The interplay of equipment granting zero equip cost and abilities to attach auras or equipment for free helped accelerate board development.
Notable Cards
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Tragic Arrogance
Summary
The game began with players developing their boards and deploying early threats and synergies aligned with their commanders' strategies. Robert played a deck focused on equipment and enchantments with Felisa, Fang of Silverquill, generating tokens and buffing creatures through living weapon mechanics and various auras. Olaf, commanding Atarka, World Render, pursued an aggressive dragon tribal strategy, emphasizing flying, trample, and double strike to apply relentless pressure. Nahiri, Forged in Fury’s player leveraged equipment affinity, exiling cards to cast spells and buff creatures, while Eriette of the Charmed Apple brought a control element with enchantments that restricted opponents' creatures and provided life gain and board manipulation options. Midgame pivotal moments included a significant board wipe with Tragic Arrogance that forced players to make tough choices about which permanents to sacrifice, shifting the board state dramatically. Equipment and aura synergies from Felisa’s player remained impactful, enabling large creatures with vigilance and lifelink, while Atarka’s double strike dragons continued to threaten lethal swings. Strategic enchantment plays by Eriette limited attackers, influencing combat decisions. As the game progressed, the Atarka player capitalized on dragon synergy, dealing incremental damage each time a dragon was targeted by spells or abilities, while Felisa’s equipment buffs grew formidable. The game featured dynamic interactions between auras, equipment, and combat damage, with players balancing aggression and board control. The match’s tension peaked as players sought to optimize their commanders’ abilities and board presence, with lethal damage looming from multiple sources.