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Breya vs Ezuri vs Esika vs Krark/Sakashima | CEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless and Sakashima of a Thousand Faces

    A manual storm combo deck utilizing the commanders' triggered abilities to copy spells and generate storm count, aiming to combo off with spells like Tibalt's Trickery and Snapcaster Mage to control the board and disrupt opponents.

  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    A fast combo deck focused on artifact synergies and spell recursion, looking to win quickly using Ad Nauseam, Underworld Breach, or the Bomberman combo, supported by card draw and disruption.

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

    An Elfball deck that accelerates mana with numerous elves to generate overwhelming board presence and win through large combat damage or synergistic payoffs.

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree

    A storm-oriented Jeskai Ascendancy deck with fallback win conditions through traditional Thoracle and Underworld Breach lines, leveraging ramp and spells like Past in Flames for combo potential.

Gameplay Insights

  • 1

    Bailey's use of Snapcaster Mage and Tibalt's Trickery with Krark/Sakashima triggers to create cascading spell copies showcased how to maximize storm count and disruption simultaneously.

  • 2

    The well-timed Swan Song counterspell from Bailey greatly hindered Drake's ramp and storm setup, demonstrating the power of early interaction against combo decks.

  • 3

    Ben's sequencing of artifact-based card draw and Wheel of Fortune allowed him to maintain pressure and refill his hand, essential in a fast combo meta.

  • 4

    Mark leveraged Realmwalker and other elf synergies to ramp and draw cards efficiently, maintaining a steady board presence to threaten with large attackers.

  • 5

    Drake's initial land issues significantly delayed his Jeskai Ascendancy storm plan, emphasizing the importance of early mana consistency in combo decks.

Notable Cards

  • Swan Song

    Swan Song

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Tibalt's Trickery

    Tibalt's Trickery

  • Snapcaster Mage

    Snapcaster Mage

  • Dragon's Rage Channeler

    Dragon's Rage Channeler

  • Wheel of Fortune

    Wheel of Fortune

  • Mana Vault

    Mana Vault

  • Jeweled Lotus

    Jeweled Lotus

  • Selvala, Heart of the Wilds

    Selvala, Heart of the Wilds

Gameplay Summary

The game featured a high-power Commander multiplayer match with Breya, Etherium Shaper; Ezuri, Renegade Leader; Esika, God of the Tree; and the partner pair Krark, the Thumbless and Sakashima of a Thousand Faces.

Early turns were marked by aggressive mana acceleration and disruption, notably with Swan Song countering a key Land Grant play by Esika's pilot, stalling a potential storm setup.

Bailey, piloting Krark/Sakashima, focused on leveraging the commanders' triggered abilities with spells like Snapcaster Mage and Tibalt's Trickery to generate value and control the board.

Multiple storm-related interactions aimed to protect spells and generate incremental advantage, although some key coin flips did not go in Bailey's favor, limiting his combo potential initially.

Meanwhile, Ben on Breya deployed classic artifact and spell interactions to set up fast combos, including Dragon's Rage Channeler and Wheel of Fortune to refill hands and apply pressure.

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