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Karlov, Nevinyrral, Nekusar, and Toggo/Reyhan | The Command Dudes! EDH Magic: the Gathering Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Karlov of the Ghost Council

    Karlov of the Ghost Council

    A life-gain and +1/+1 counter deck that aims to grow Karlov large through repeated life gain triggers, while generating token creatures with planeswalkers like Elspeth to overwhelm opponents.

  • Nevinyrral, Urborg Tyrant

    Nevinyrral, Urborg Tyrant

    A control and value deck that uses Nevinyrral's ability to destroy artifacts and creatures, combined with ramp and planeswalkers like Teferi for extra turns and card advantage.

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    A wheel and damage deck that forces opponents to discard and draw cards, dealing damage each time, while maintaining card advantage and board presence.

  • Toggo, Goblin Weaponsmith Reyhan, Last of the Abzan

    Toggo, Goblin Weaponsmith / Reyhan, Last of the Abzan

    An Infect combo deck that equips creatures with various weapons to quickly apply infect counters and win through poison damage, using sacrifice outlets and card draw to keep pressure.

Gameplay Insights

  • 1

    Heliod's Intervention was a pivotal play that destroyed multiple artifacts and enchantments, significantly disrupting the ramp and mana base of opponents relying on rocks and monuments.

  • 2

    Matt's use of planeswalkers like Teferi and Elspeth allowed him to generate card advantage and tokens, creating pressure that forced opponents to respond.

  • 3

    Casey's decision to sacrifice a rock to kill a key creature demonstrated the importance of maintaining board control despite losing ramp sources.

  • 4

    Players debated the priority of dealing with the infect threat versus letting Matt develop his board, showing the tension between multiple win conditions in multiplayer Commander games.

  • 5

    Zach's Nekusar deck leveraged wheel effects to draw cards and deal incremental damage, contributing to the multiplayer dynamic of resource depletion.

Notable Cards

  • Elspeth, Sun's Champion

    Elspeth, Sun's Champion

  • Heliod's Intervention

    Heliod's Intervention

  • Teferi, Master of Time

    Teferi, Master of Time

  • Chrome Mox

    Chrome Mox

  • Midnight Reaper

    Midnight Reaper

  • Faithless Looting

    Faithless Looting

Gameplay Summary

The game started with players setting up their mana bases and early board presence.

Tyler's Karlov deck focused on gaining life and creating tokens with Elspeth, Sun's Champion, while Matt's Nevinyrral deck ramped quickly and drew aggressively, setting up powerful planeswalkers and card advantage engines.

Casey played an Infect Toggo deck that relied on getting infect counters onto opponents early through equipment and creatures, while Zach piloted a Nekusar deck aiming to draw cards and punish opponents with damage from Nekusar's wheel effect. A key turning point was Tyler casting Heliod's Intervention to destroy multiple artifacts and enchantments, disrupting Casey's mana rocks and Matt's early ramp.

Casey responded by sacrificing a rock to kill a key creature, but the tempo swing was significant.

Matt used powerful planeswalkers like Teferi, Master of Time to generate extra turns and card advantage, and later cast Elspeth, Sun's Champion to produce tokens and pressure the board.

The game featured a tense balance of life gain from Karlov's deck versus the infect threats from Casey and the wheel damage from Zach's Nekusar.

Players debated whether to focus on stopping Matt's ramp or deal with the infect threat first.

Overall, the game revolved around managing board control, resource denial, and timing key plays like Heliod's Intervention and Elspeth's token generation to push towards victory.

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