MAMTG #cEDH S3 E8 | MTG cEDH Gameplay | Tymna/Kraum v Tymna/Jeska v Tymna/Thrasv Malcolm/Vialsmasher thumbnail Blurred backdrop thumbnail
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MAMTG #cEDH S3 E8 | MTG cEDH Gameplay | Tymna/Kraum v Tymna/Jeska v Tymna/Thrasv Malcolm/Vialsmasher

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver and Kraum, Ludevic's Opus

    A midrange Ad Nauseam deck focused on grinding value through efficient card draw and disruption while setting up a combo finish.

  • Tymna the Weaver Jeska, Thrice Reborn

    Tymna the Weaver and Jeska, Thrice Reborn

    A midrange Ad Nauseam build utilizing sacrifice synergies to generate mana and storm count, transitioning into a storm combo finish.

  • Tymna the Weaver Thrasios, Triton Hero

    Tymna the Weaver and Thrasios, Triton Hero

    A midrange reanimator deck aiming to put Razakats on the battlefield and use his tutoring ability to find and execute a combo win.

  • Vial Smasher the Fierce Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator and Vial Smasher the Fierce

    A midrange Ad Nauseam deck leveraging commander synergy to ramp mana and draw cards, setting up a fast combo kill.

Gameplay Insights

  • 1

    Casting Ad Nauseam early was a critical decision that gave a significant card advantage and accelerated combo development.

  • 2

    Players balanced aggressive treasure generation and combat damage with cautious resource management to avoid overextension.

  • 3

    Use of tutors such as Demonic Tutor and Razakats’ ability to find key combo pieces was essential to advancing win conditions.

  • 4

    Players employed interaction and disruption spells like Force of Will and Spell Pierce to delay opponents’ combo attempts.

  • 5

    The sequencing of casting spells during opponents’ turns and managing storm counts was a key tactical element in the gameplay.

Notable Cards

  • Ad Nauseam

    Ad Nauseam

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Dark Confidant

    Dark Confidant

  • Demonic Tutor

    Demonic Tutor

  • Wheel of Fortune

    Wheel of Fortune

  • Scalding Tarn

    Scalding Tarn

  • Mana Crypt

    Mana Crypt

  • Lotus Petal

    Lotus Petal

  • Underground Sea

    Underground Sea

Gameplay Summary

The game featured four competitive cEDH decks all leveraging Tymna or Malcolm and Vial Smasher as commanders, showcasing a mix of midrange Ad Nauseam strategies and reanimator tactics.

Early turns saw players developing mana bases and deploying key pieces like Ragavan, Nimble Pilferer, Dark Confidant, and mana acceleration artifacts.

A pivotal moment occurred when one player resolved an Ad Nauseam, generating significant card advantage and progressing towards combo completion.

Despite attempts to disrupt and interact, the game quickly escalated with multiple players casting powerful tutors and spells like Demonic Tutor and Wheel of Fortune to dig for their win conditions.

The board state remained fluid with treasure generation, combat damage, and strategic passes, as players balanced between advancing their own combos and preventing others from winning.

Ultimately, the game hinged on careful resource management, sequencing of spells, and timely disruption to maintain leverage in the high-pressure environment of cEDH.

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