Narset vs. Goro-Goro & Satoru vs. Mono Green Burn vs. Ashnod | Commander Clash w/ Our Artist! thumbnail Narset vs. Goro-Goro & Satoru vs. Mono Green Burn vs. Ashnod | Commander Clash w/ Our Artist! thumbnail
MTGGoldfish Commander profile icon

Narset vs. Goro-Goro & Satoru vs. Mono Green Burn vs. Ashnod | Commander Clash w/ Our Artist!

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Ashnod, Flesh Mechanist

    Ashnod, Flesh Mechanist

    Leverages artifact ramp, especially power stones, to accelerate mana production and flood the board with artifacts, aiming to overwhelm opponents with artifact synergies.

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

    An aggressive deck focused on haste creatures, primarily dragons, creating multiple five-five dragon tokens to quickly pressure opponents and seize the initiative.

  • Kodama of the East Tree

    Kodama of the East Tree

    A ramp-heavy green deck that accelerates mana production through landfall and other ramp effects to cast big threats and maintain board dominance.

  • Mono Green Burn

    Combines fast, aggressive creatures with burn spells to quickly reduce opponents’ life totals and apply constant pressure early in the game.

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

    Utilizes prowess and token generation, casting numerous non-creature spells to pump tokens and swing for lethal damage through wide board states.

Gameplay Insights

  • 1

    Kodama of the East Tree’s mana ramp proved pivotal early, enabling explosive plays and multiple land drops that pressured opponents to respond quickly.

  • 2

    Goro-Goro and Satoru’s ability to create multiple five-five haste dragon tokens each turn put significant pressure on the table and dictated combat flow.

  • 3

    Ashnod’s focus on artifact ramp and power stones facilitated a strategy that aimed to outpace opponents in mana and board presence.

  • 4

    Narset’s token and prowess synergy encouraged casting multiple non-creature spells, creating a build-up for a potential lethal alpha strike with pumped tokens.

  • 5

    Players had to carefully consider removing Kodama early due to its game-breaking mana acceleration, but its presence also forced opponents to divert resources defensively.

  • 6

    The initiative mechanic from Mountain Adventurer added an interesting political and tactical layer to combat decisions.

Notable Cards

  • Ashnod, Flesh Mechanist

    Ashnod, Flesh Mechanist

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

  • Kodama of the East Tree

    Kodama of the East Tree

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

  • Loyal Apprentice

    Loyal Apprentice

  • Arcane Signet

    Arcane Signet

Summary

The game kicked off with each player developing their board around their unique commanders and strategies. Ashnod, Flesh Mechanist focused on artifact ramp with power stones to fuel his aggressive monoblock artifact plan. Goro-Goro and Satoru pushed an aggressive dragon strategy centered on haste and token creation, quickly establishing a board presence with multiple five-five dragon tokens. Kodama of the East Tree ramped the green deck’s mana heavily, enabling explosive plays early on. Mono-green burn aimed to leverage aggressive creatures and burn spells to pressure opponents swiftly. Narset, Enlightened Exile utilized prowess and token generation, aiming to grow a wide board and enhance her tokens through casting non-creature spells for a lethal alpha strike. Early turns saw significant mana ramping, with Kodama of the East Tree accelerating the green deck’s resources and Goro-Goro generating multiple dragon tokens that threatened rapid swings in combat. Ashnod’s artifact ramp strategy started to take shape with power stones and artifact synergies. Narset’s deck began developing a board of tokens while preparing to cast multiple spells to boost those tokens. The gameplay featured key interactions such as reanimation targets and board presence stabilization, with players jockeying for tempo and board control. The aggressive nature of Goro-Goro and Satoru’s haste dragons and Narset’s prowess tokens created tension, while Ashnod and Kodama’s ramping strategies looked to power out bigger plays. The game was shaping into a clash between explosive early aggression and resilient ramp-based midgame threats.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/narset-vs-goro-goro-satoru-vs-mono-green-burn-vs-ashnod-commander-clash-w-our-artist

This video is brought to you by Card Kingdom! Support the show by buying stuff at www.cardkingdom.com/mtggoldfish

Buy our merch! Clear out Richard’s garage! mtggoldfishmerch.com

#MTG #MagicTheGathering #Commander