Deck & Commander Strategies
Raffine, Scheming Seer
Leverages Raffine’s attack triggers to draw and discard cards, filtering the hand and enabling combo finishes or control elements. Uses artifact synergy and creatures like Esper Sentinel to generate incremental advantage and pressure opponents.
Alela, Artful Provocateur
Builds a board of flying tokens and enchantments/artifacts to control the battlefield while applying pressure. Utilizes Alela’s ability to gain value from casting enchantments and artifacts, creating a resilient and evasive army.
Tatyova, Benthic Druid
Ramp-heavy deck focused on landfall triggers for card draw and life gain. Uses powerful creatures and spells like Natural Order to cheat out big threats, maintaining a strong board presence and card advantage.
The Ur-Dragon
Artifact and ramp-focused dragon tribal deck that aims to assemble a board of powerful dragons supported by efficient ramp and artifact synergy. Works toward overwhelming opponents with large creatures or combos enabled by the dragon theme.
Gameplay Insights
- 1
The Raffine player wisely avoided early aggressive combo attempts in favor of building board presence and card advantage to prevent becoming an early target.
- 2
Rapid Hybridization was used effectively to handle problematic artifacts and creatures, maintaining board control and interaction.
- 3
Esper Sentinel provided consistent card advantage pressure against opponents, forcing difficult decisions about paying mana to avoid card draw.
- 4
Natural Order was leveraged to cheat strong creatures into play early, accelerating the tempo and pressure from Tatyova’s deck.
- 5
Crux of Fate was a pivotal board wipe that disrupted Raffine’s combo attempt, forcing players to adapt their strategies.
- 6
The careful distribution of +1/+1 counters on Raffine’s creatures to maximize attack triggers demonstrated nuanced resource management.
- 7
The Ur-Dragon player steadily ramped and developed their board, focusing on value from artifacts and setting up for late-game power plays.
Notable Cards
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Raffine, Scheming Seer
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Esper Sentinel
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Crux of Fate
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Natural Order
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Rapid Hybridization
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Carpet of Flowers
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Tatyova, Benthic Druid
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The Ur-Dragon
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Flusterstorm
Gameplay Summary
The game started with explosive mana acceleration from multiple players, including a turn-two Soul Ring and artifact ramp enabling early plays like Raffine, Scheming Seer.
Early turns focused on establishing board presence and ramp, with players deploying key creatures and lands to set up their strategies.
Raffine’s controller prioritized maximizing attack triggers and card draw through Raffine's ability and synergistic creatures like Esper Sentinel.
Meanwhile, Tatyova’s player utilized ramp and card draw engines to maintain card advantage, even casting Natural Order to bring out powerful creatures.
The Ur-Dragon player focused on artifact ramp and assembling their dragon-themed board, steadily progressing toward a mid-to-late game combo or overwhelming board presence.
Alela’s deck aimed to control the board while generating value from flying tokens and artifacts.