Deck & Commander Strategies
Shanid, Sleepers' Scourge
A stax-oriented deck focusing on legendary lands and spells to generate card draw and control the board by restricting opponents' resources, aiming to disrupt faster combo decks while assembling a midrange combo finish.
Kodama of the East Tree & Silas Renn, Seeker Adept
A turbo combo deck utilizing cascade effects, graveyard recursion, and artifact synergy to quickly assemble combos and maintain board presence, capable of explosive turns through chaining spells and reanimation.
Tasigur, the Golden Fang
A classic blue-black value and combo deck leveraging tutors, discard, and Ad Nauseam to draw deeply into the deck for combo pieces, aiming to win through efficient card advantage and combo execution.
Omnath, Locus of All
A five-color midrange/turbo deck focused on landfall synergies, ramp, and powerful spells to generate card advantage and board presence, aiming to outpace opponents with explosive mana development and versatile threats.
Gameplay Insights
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Shanid’s use of legendary lands to trigger card draw helped maintain resilience through disruption-heavy early turns.
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Tasigur’s successful Ad Nauseam allowed a massive card draw that was pivotal in setting up his combo win conditions.
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Kodama and Silas’s cascade and graveyard recursion synergy enabled quick recovery and combo assembly despite opposing disruption.
- 4
Omnath’s aggressive ramp and mana base flexibility allowed casting high-impact spells early, applying pressure on opponents.
- 5
Early mulligans were critical due to the need for specific mana and combo pieces in this fast-paced cEDH environment.
- 6
Interaction such as mental misstep and timely counterspells from players shaped the pace of combo development and board control.
Notable Cards
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Ad Nauseam
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Demonic Tutor
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Dark Ritual
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Mental Misstep
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Spellseeker
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Lotus Petal
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Dockside Extortionist
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Vampiric Tutor
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Tinder Wall
Gameplay Summary
The game featured a highly competitive cEDH match involving four players, each piloting powerful and synergistic decks.
Shanid led a stax-heavy deck focused on legendary lands and spells to generate card advantage and control the board, aiming to disrupt opponents while assembling combos.
Kodama and Silas piloted a turbo combo deck leveraging cascade-like effects and graveyard recursion to rapidly assemble win conditions.
Tasigur aimed for a fast, midrange turbo strategy centered around classic black-blue value spells, tutors, and Ad Nauseam to draw into combos.
Omnath, Locus of All, brought a five-color midrange turbo deck with powerful landfall synergies and value engines, seeking to outpace the others with explosive ramp and control elements. Early game saw several mulligans as players sought efficient hands to execute their strategies.
Shanid utilized early legendary land drops and stax pieces to slow down opponents.
Kodama and Silas worked through tutors and cascade effects to develop a threatening board presence.
Tasigur leveraged classic discard, ramp, and tutors to assemble Ad Nauseam, aiming to draw deep into his deck for a winning combo.
Omnath focused on ramping aggressively with mana rocks and powerful lands to stabilize and pressure the table. The pivotal moments included Tasigur successfully resolving a critical Ad Nauseam, which allowed him to find key combo pieces and threaten to close out the game.
Shanid’s stax elements and creature hate challenged the field, but the turbo decks’ speed and recursion pushed the pace.
Kodama and Silas’s interaction with graveyard recursion and cascade spells kept the pressure high.
Omnath’s flexible mana base and landfall triggers provided resilience and card advantage.
The game’s dynamic revolved around balancing disruption and combo execution, with Tasigur’s ability to draw massive card advantage through Ad Nauseam standing out as a decisive factor in the mid-late game.