Deck Strategies
Volo, Agent of the Iron Throne
A Demir control deck that aims to combo out using powerful artifact synergies, including Isochron Scepter and Ad Nauseam or Breaker Horror, while controlling the board with counterspells and disruption.
Elsha of the Infinite
A Jeskai midrange combo deck that uses Sensei's Divining Top to manipulate draws and assemble storm or infinite mana combos, typically finishing with a breach line.
Shorikai, Genesis Engine
An artifact-centric deck that generates incremental value through artifact synergies and aims to win through combos involving Dramatic Reversal and Isochron Scepter or Breaker Horror.
Atraxa, Grand Unifier
A big mana deck that cheats out Atraxa early to gain card advantage and closes games with combos such as Thassa's Oracle and infinite mana.
Gameplay Insights
- 1
Volo cloning and equipping Skullclamp allowed for significant card draw and board presence.
- 2
Rolling Earthquake from Elsha efficiently wiped non-horsemanship creatures and dealt damage to all players, shifting the momentum.
- 3
The Atraxa player successfully cheated out a copy of Atraxa to escalate board advantage and threaten multiple opponents simultaneously.
- 4
Players carefully managed their mana and disruption resources, with some telegraphing plays (such as casting Wild Growth and targeting lands) indicating potential combo setups or defensive responses.
- 5
The use of tutors and imprinting cards on artifact mana sources like Chrome Mox played a critical role in accelerating combo execution.
Notable Cards
Isochron Scepter
Thassa's Oracle
Sensei's Divining Top
Skullclamp
Rolling Earthquake
Chrome Mox
Wild Growth
Summary
The game featured a high-level cEDH battle with five distinct commanders, each deploying their unique strategies. Early turns saw players ramping and setting up their key pieces, with Volo/Agent of the Iron Throne focusing on a Demir control shell that sought to establish powerful combos involving Isochron Scepter and Ad Nauseam or Thassa's Oracle and Breaker Horror. Elsha of the Infinite utilized Sensei's Divining Top to sculpt draws and assemble combo lines, while Shorikai aimed to grind value through artifact synergies and eventually close out with familiar cEDH combos like Dramatic Reversal and Isochron Scepter. Atraxa, Grand Unifier, leveraged her ability to cheat out powerful creatures and generate card advantage, typically aiming to finish with Thassa's Oracle combos. The early skirmishes included resource management and minor board wipes, such as rolling earthquakes from Elsha, which shifted the board state by removing several creatures and dealing damage to all players. Important plays included Volo cloning and equipping Skullclamp to draw cards, a copy of Atraxa being played to escalate board presence, and a well-timed rolling earthquake that disrupted several opponents. The game progressed into intricate interactions involving mana rocks, tutors, and counters, with each player jockeying for position to execute their win conditions. The match highlighted the high skill ceiling of cEDH, with players carefully navigating the balance between aggression and defense in a fast-paced environment.