DEATH LIVES - IMPLEMENTS OF cEDH - S13E6 - WILL/LUCAS v SISAY v UKKIMA/CAZUR v ROG/SILAS - GAMEPLAY thumbnail Blurred backdrop thumbnail
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DEATH LIVES - IMPLEMENTS OF cEDH - S13E6 - WILL/LUCAS v SISAY v UKKIMA/CAZUR v ROG/SILAS - GAMEPLAY

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Cazur, Ruthless Stalker

    Cazur, Ruthless Stalker

    Aggressive beatdown with sacrifice and value creatures to pressure opponents early, leveraging goading and combat tricks to manipulate the board.

  • Ukkima, Stalking Shadow

    Ukkima, Stalking Shadow

    Utilizes ramp and efficient creatures to establish board control and support combo lines involving mana acceleration and recursion.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Fast, aggressive red-based deck focused on creature combat and leveraging red disruption and mana artifacts for explosive plays.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Artifact-centric deck that uses synergy between artifacts and spells to generate value and control the board, preparing for combo or value-driven win conditions.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Goad and combat manipulation strategy to control opponents' attacks, while generating value from legendary permanents and incremental advantage.

  • Bjorna, Nightfall Alchemist

    Bjorna, Nightfall Alchemist

    Focused on spell casting and leveraging graveyard synergies for value while applying pressure through damage and card advantage.

  • Wernog, Rider's Chaplain

    Wernog, Rider's Chaplain

    Utilizes recursion and resilience to sustain pressure and outvalue opponents through repeated threats and graveyard interactions.

Gameplay Insights

  • 1

    The storm player leveraged Demonic Consultation combined with Ad Nauseam to quickly assemble a winning hand and end the game in a single turn.

  • 2

    Force of Will and other counterspells were crucial in attempting to disrupt the storm player's combo but were ultimately insufficient.

  • 3

    Goading Sisay forced opponents into awkward combat decisions, shifting the aggression and creating openings for the goading player.

  • 4

    Artifact synergies and mana acceleration through cards like Mana Vault, Mox Diamond, and Ancient Tomb allowed fast deployment of threats and combo pieces.

  • 5

    The use of containment priest to slow down graveyard recursion and combo enabled some defensive measures but could not fully stop the storm finish.

Notable Cards

  • Demonic Consultation

    Demonic Consultation

  • Ad Nauseam

    Ad Nauseam

  • Force of Will

    Force of Will

  • Containment Priest

    Containment Priest

  • Mana Vault

    Mana Vault

  • Mox Diamond

    Mox Diamond

  • Ancient Tomb

    Ancient Tomb

  • Dockside Extortionist

    Dockside Extortionist

  • Grim Tutor

    Grim Tutor

  • Dark Ritual

    Dark Ritual

  • Mental Misstep

    Mental Misstep

Gameplay Summary

The game begins with players setting up mana bases and deploying early ramp such as Ancient Tomb, Mox Diamond, and Birds of Paradise.

Early threats like Ukkima and Rograkh enter the battlefield, while players focus on accelerating mana and digging for combo pieces.

One pivotal moment occurs when a player successfully chains Demonic Consultation with Phyrexian Unlife and Ad Nauseam to quickly win the game, showcasing a classic storm combo finish.

Other players attempt to disrupt and stabilize with counters like Force of Will and containment effects, but the fast mana and tutoring engines allow the combo player to outpace the table.

The game features tight interaction, with players leveraging artifact synergies, aggressive creatures, and disruption to maintain board presence and pressure opponents.

Despite some aggressive attacks and goading effects from Sisay, the game is ultimately decided by the powerful storm finish facilitated by careful mana management and tutoring.

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