Deck Strategies
Rhys the Redeemed
The deck revolves around low-cost spells with a mana value of one, including several X spells. The goal is to ramp quickly with mana dorks and cast large hydras.
Nin, the Pain Artist
The deck has a mana value of two, and features numerous X spells that deal direct damage. The plan is to amass mana and burn opponents.
Toluz, Clever Conductor
The deck's mana value is three. The strategy involves cycling through the deck and stacking cards under Toluz to discourage opponents from attacking her.
Kynaios and Tiro of Meletis
The deck has a mana value of four. The game plan wasn't clear from the transcript, but typical strategies for this commander involve ramping and drawing cards.
Gameplay Insights
- 1
Maria quickly ramped up with Rhys the Redeemed and further increased her mana production with Land Tax and Wild Growth.
- 2
Maria equipped Rhys with Adventuring Gear, indicating a possible landfall-based strategy.
- 3
Megan played Nin, the Pain Artist early, setting up for a potential burn strategy.
Notable Cards
Rhys the Redeemed
Nin, the Pain Artist
Toluz, Clever Conductor
Kynaios and Tiro of Meletis
Land Tax
Wild Growth
Adventuring Gear
Summary
The game started off with a play-by-numbers theme, where each deck was built around a specific mana value. Maria played Rhys the Redeemed with a deck built with mana value one but also included X spells. Megan followed suit with Nin, the Pain Artist, with a deck focused on mana value two and damage-dealing X spells. Toulouse, the Clever Conductor was played with a deck that had a mana value of three, aiming to cycle through the deck and stack as many cards under Toulouse. The final deck was Kynaios and Tiro of Meletis with a mana value of four. The game was filled with playful banter and strategic plays, as each player attempted to outmaneuver their opponents using their unique deck strategies.