Deck Strategies
Torens, Fist of the Angels
The strategy of this deck is not clear from the provided transcript.
Illuminor Szeras
This deck focuses on getting high mana value creatures into play, sacking them to the commander, and using the mana to cast large spells.
Ghired, Mirror of the Wilds
This deck aims to capitalize on tokens, especially with cards like Wy Duke, a Teen Hero. Ramp is also a crucial part of the strategy, as seen with the play of Three Visits.
Samut, the Driving Force
This deck focuses on aggression and creating a threat on the board. The use of Ragavan for generating treasure tokens is a highlight.
Gameplay Insights
- 1
Phil's use of Ragavan to create a threat and generate treasure tokens early in the game put pressure on the other players.
- 2
Seth's use of Demonic Tutor to grab Dire Sight showed a calculated approach to draw and control his deck.
- 3
The play of Ammonet Raceway sparked a competition for ramp, showing the importance of mana acceleration in Commander.
- 4
Crim's aggressive token strategy with Ghired, Mirror of the Wilds showed how token generation can be a powerful strategy in Commander.
Notable Cards
Ragavan
Demonic Tutor
Three Visits
Summary
The game began with a series of plays aimed at establishing early board presence and ramp. Phil, running Samut, the Driving Force, used Ragavan to create a threat and generate treasure tokens. Meanwhile, Crim played Wy Duke, a Teen Hero, using Ghired, Mirror of the Wilds, looking to capitalize on token creation. Seth piloted an Illuminator Ces deck, focusing on high mana value creatures and big spells, and used a Demonic Tutor to grab a needed card, Dire Sight. However, the game shifted when an opponent played Ammonet Raceway, sparking a race for ramp. Crim, meanwhile, remained aggressive with his token strategy.