Bad Goyfs Ep 12: Sam (Disa) - James (Tivit) - Louie (Arabella) - Russ (Atraxa) #mtg #cedh thumbnail Blurred backdrop thumbnail
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Bad Goyfs Ep 12: Sam (Disa) - James (Tivit) - Louie (Arabella) - Russ (Atraxa) #mtg #cedh

Bad Goyfs


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Disa the Restless

    Disa the Restless

    Leverages Jund colors to ramp quickly and generate value through creatures and land recursion, aiming to grind out opponents with incremental advantage and efficient threats.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Focuses on controlling the board with counters and interaction while using blue-black mana to support combo or control elements, often relying on tutors and disruption.

  • Arabella, Abandoned Doll

    Arabella, Abandoned Doll

    Utilizes enchantment synergies and recursion to create value and pressure opponents, supported by artifact and enchantment-based disruption.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    Capitalizes on proliferate and multiple counters to build overwhelming board states, combining powerful creatures and enchantments to maintain control and close out the game.

Gameplay Insights

  • 1

    Cyclonic Rift was pivotal early on to reset the board and remove accumulated tokens and threats, slowing down aggressive strategies.

  • 2

    Use of enchantment and artifact removal effectively hindered value engines like Sylvan Library and Rhystic Study, demonstrating the importance of disrupting card draw and advantage.

  • 3

    Players carefully managed mana and interactions, showing a preference for controlling the pace rather than aggressive rushes.

  • 4

    Recurring lands with Life from the Loam provided a steady resource base enabling sustained pressure and resilience against board wipes and removal.

  • 5

    The casting of tutors like Demonic Consultation and Mystical Tutor indicated a focus on assembling specific combos or key pieces to secure the win.

Notable Cards

  • Sol Ring

    Sol Ring

  • Cyclonic Rift

    Cyclonic Rift

  • Swords to Plowshares

    Swords to Plowshares

  • Sylvan Library

    Sylvan Library

  • Rhystic Study

    Rhystic Study

  • Demonic Consultation

    Demonic Consultation

  • Mystical Tutor

    Mystical Tutor

  • Life from the Loam

    Life from the Loam

  • Ignoble Hierarch

    Ignoble Hierarch

  • Delighted Halfling

    Delighted Halfling

  • Manglehorn

    Manglehorn

Gameplay Summary

The game began with a slow but steady ramp from all players, with early plays focusing on land drops and mana acceleration such as Sol Ring and various fetch lands.

The board state stayed relatively clear initially due to a timely Cyclonic Rift that wiped tokens and other permanents.

Early interaction was heavy, including removal spells like Swords to Plowshares and artifact/enchantment destruction.

Players utilized draw engines like Sylvan Library and Rhystic Study to maintain card advantage, though enchantment hate and counterspells slowed down these strategies.

Mid-game saw the emergence of key creatures and value engines such as Ignoble Hierarch and Delighted Halfling, alongside impactful plays like casting Demonic Consultation and Mystical Tutor that hinted at combo or toolbox lines.

Despite the abundance of interaction, the game pace was deliberate, with players carefully managing resources and responses.

One notable moment was the use of Life from the Loam to recur lands and fuel further plays, underscoring a grindy, resource-focused game flow.

The players appeared cautious but prepared to capitalize on openings, setting the stage for potential win conditions involving land recursion, combo pieces, or incremental advantage through enchantments and artifacts.

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