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Chaos Commander Crew | S1: E6 | Zurgo, Isperia, Konrad, Sek'Kuar | MTG Sealed EDH Gameplay

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Zurgo Helmsmasher

    Zurgo Helmsmasher

    An aggressive, red-based deck focusing on fast, impactful creatures and direct damage to pressure opponents early, leveraging combat prowess to dominate the battlefield.

  • Isperia, Supreme Judge

    Isperia, Supreme Judge

    A control-oriented deck utilizing exile effects, card advantage through enter-the-battlefield triggers, and recursion to maintain long-term board control and disrupt opponents.

  • Syr Konrad, the Grim

    Syr Konrad, the Grim

    A black-red deck centered on graveyard recursion, aggressive creatures that benefit from combat damage triggers, and discard synergies to deplete opponents’ resources while sustaining threats.

  • Sek'Kuar, Deathkeeper

    Sek'Kuar, Deathkeeper

    A graveyard-focused deck that uses creature recursion and discard effects to maintain pressure, combining combat damage triggers with spells that return creatures to hand or battlefield.

Gameplay Insights

  • 1

    The early Extinction Event board wipe dramatically reset the board state, forcing players to rebuild and adapt their strategies midgame.

  • 2

    Syr Konrad’s synergy with graveyard recursion and combat damage triggers allowed sustained aggression despite heavy removal.

  • 3

    Isperia’s use of exile-based removal combined with recursion and card draw spells established a strong control presence.

  • 4

    Sek'Kuar leveraged discard effects and recursion spells like Soul Strings and Necromantic Thirst to maintain a constant flow of threats and card advantage.

  • 5

    Players used combat tricks and blockers strategically, such as illusions from Mesmerizing Benthid, to mitigate damage and protect key creatures.

  • 6

    Timing of removal spells like Assassinate and Ruinous Path was crucial in disrupting combos and shifting board control.

Notable Cards

  • Durable Coilbug

    Durable Coilbug

  • Extinction Event

    Extinction Event

  • Cloudblazer

    Cloudblazer

  • Altar's Reap

    Altar's Reap

  • Mesmerizing Benthid

    Mesmerizing Benthid

  • Necromantic Thirst

    Necromantic Thirst

  • Soul Strings

    Soul Strings

  • Assassinate

    Assassinate

  • Ruinous Path

    Ruinous Path

  • Discordant Piper

    Discordant Piper

Summary

The game featured four players piloting sealed EDH decks built from a diverse pool of Magic sets, each led by unique commanders including Zurgo Helmsmasher, Isperia Supreme Judge, Syr Konrad the Grim, and Sek'Kuar Deathkeeper. Early turns saw players developing their mana bases and deploying aggressive creatures like Zurgo's fast 2/1 and Syr Konrad's persistent graveyard recursion with Durable Coilbug. A significant early board wipe with Extinction Event shifted the tempo, forcing players to adapt and rebuild their boards. Throughout the game, players leveraged graveyard recursion, discard strategies, and combat tricks to maintain pressure and outmaneuver opponents. Notably, spells like Cloudblazer and Altar’s Reap provided critical card draw and life gain, enabling sustained aggression and resource advantage. As the midgame progressed, intricate interactions emerged, including Isperia's exile and reanimation combos and aggressive attacks from Sek'Kuar’s deck fueled by creature recursion and removal. The game featured tactical exchanges with removal spells like Assassinate and Ruinous Path targeting key threats, and combat decisions involving blockers like illusions generated by Mesmerizing Benthid. The climax involved a mix of combat damage, discard synergies, and recursion spells like Necromantic Thirst and Soul Strings, with players carefully managing graveyards to maintain board presence. The game concluded with a series of impactful attacks and well-timed spells that ultimately tipped the balance as players vied for control and victory.

Description

Chaos Commander is combining two of our favorite formats EDH & Sealed/Limited! Each player has opened 16 packs across 16 different Magic the Gathering sets and made commander decks out of those cards. Each week we will open a new pack of cards to add to the pool.

In this video, we open Dark Ascension and Mystery Booster packs!

►If you are going to buy cards online click our TCGplayer affiliate link first to help support our channel. bit.ly/kingdomstvTCG ►If you’d like to chat with us on Discord and support the channel check out our Patreon: patreon.com/kingdomsTV ►If you are interested in watching our games live check us out on Twitch: twitch.tv/kingdomsTV

Jon: archidekt.com/decks/755864#Chaos_Commander_Crew_Jon Carlos: archidekt.com/decks/760796#Chaos_Commander_Crew_Card_Pool_-_Carlos Dave: archidekt.com/decks/755749#Dave's_Commander_Sealed_Pool Spencer: www.archidekt.com/decks/755472#Chaos_Commander_Card_Pool_-_Spencer

Timestamps: 0:00 Intro 0:50 Starting Hands 1:31 Gameplay begins 4:00 First Wrath! 9:40 Death 12:25 Dark Ascension Pack 13:13 Mystery Booster

#EDH #Commander #MTG