Deck & Commander Strategies
Sisay, Weatherlight Captain
A slower combo-control build that uses tutors and utility creatures like Derevi and Emiel to generate infinite mana and eventually win through Demonic Consultation, focusing on assembling a powerful combo while controlling the board.
Kenrith, the Returned King
A five-color stax deck that taxes opponents' spells and life totals using cards like Mana Barbs, while leveraging Kenrith’s versatile abilities to maintain resource advantage and control the pace of the game.
Winota, Joiner of Forces
An explosive combo deck that cheats non-human creatures into play rapidly using Winota’s ability, aiming to overwhelm opponents with a wide board state and layered combos to close out the game quickly.
Najeela, the Blade-Blossom
A five-color aggro-combo deck that generates infinite combat steps through warrior token creation and combat triggers, applying relentless pressure with aggressive attacks and combo finishes.
Gameplay Insights
- 1
Early Mental Missteps effectively disrupt opponent ramp, slowing down key plays.
- 2
Kenrith’s Mana Barbs consistently punishes opponents for casting spells, creating pressure to minimize interactions.
- 3
Winota’s ability to cheat non-human creatures into play accelerates board presence and forces opponents to prioritize removal.
- 4
Najeela’s warrior token creation combined with combat triggers quickly escalates threat level and damage output.
- 5
Sisay’s use of tutors to assemble infinite mana combos while maintaining board control delays her win but establishes a strong late-game plan.
- 6
Combat phases become critical decision points, with players weighing trades and blocks carefully to avoid opening lethal attacks from aggressive decks.
- 7
The synergy between untapping lands and casting spells for Sisay allows for explosive turns once the combo pieces are assembled.
- 8
Hydra growth and repeated triggers serve as a barometer for threat escalation, prompting opponents to shift focus and resources.
Notable Cards
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Demonic Consultation
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Birds of Paradise
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Ignoble Hierarch
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Archon of Emeria
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Priest of Titania
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Skyclave Apparition
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Imperial Recruiter
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Simian Spirit Guide
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Goblin Cratermaker
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Kalonian Hydra
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Arcane Signet
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Command Tower
Gameplay Summary
This competitive Commander game features four powerful decks battling for control and the ultimate win.
Early turns see aggressive ramp and board development with a focus on key creatures and utility spells.
Sisay’s deck aims to assemble a slow but potent infinite mana combo leveraging tutors and utility creatures, while Kenrith’s stax-oriented list punishes opponents’ spells and leverages life gain to maintain parity.
Winota’s deck aggressively cheats non-human creatures into play, enabling explosive board presence and combo potential.
Najeela’s deck focuses on creating infinite combat steps through a combination of warriors and tokens, with the ability to overwhelm opponents rapidly. The game’s turning points revolve around growing threats like Jimmy's Hydra getting larger through repeated triggers and interactions, and Fernando’s Najeela applying constant pressure with warriors and combat triggers.
Hidden’s Sisay combo pieces start coming online, generating incremental advantage and untapping lands to extend plays.
Kenrith’s disruptive elements such as mana barbs and taxing effects slow the opponents down, but Winota's aggressive creature cheating and combo pressure force everyone to address her quickly.
Combat phases become decisive moments, with Najeela swinging with pumped warriors and Winota’s board threatening lethal damage.
Throughout, players assess threats carefully, with Najeela and Winota emerging as the most immediate dangers due to their explosive potential and board presence, while Sisay and Kenrith play control and combo roles behind the scenes.