Deck Strategies
Minn, Wily Illusionist
A mono-blue deck focused on drawing cards to create Illusion tokens, leveraging Illusion tribal synergies and wizard tribal elements. It capitalizes on Illusions dying to generate value and sustain advantage.
Etali, Primal Storm
An aggressive, combat-focused deck that attacks relentlessly to trigger Etali's ability, casting free spells off the top of opponents’ decks, aiming to win through overwhelming damage and disruption.
Sivitri, Dragon Master
A dragon toolbox deck that searches for powerful dragons and combos, using dragon tribal synergies and key dragon cards to control the battlefield and create potent attacks.
Isshin, Two Heavens as One
A token and equipment-based deck that generates multiple attack triggers, creating a swarm of humans and enhancing them through equipment and combat tricks to deal large amounts of commander damage.
Gameplay Insights
- 1
Minn’s use of Perilous Research to draw cards and sacrifice lands enabled continuous Illusion token generation and board presence.
- 2
Equipping Lightning Greaves and Sword of the Animist on Etali maximized attack triggers and mana ramp, allowing for explosive damage output.
- 3
Sivitri utilized her commander’s ability to search for dragons like Desert Doom, boosting her board and offensive potential.
- 4
Isshin’s token generation combined with equipment and Gods like Iroas prevented damage to attackers, enabling safe and consistent attacks.
- 5
The activation of Cascade Sun by Etali represented a pivotal moment, potentially triggering a lethal cascade of spells and damage that could end the game.
Notable Cards
Perilous Research
Lightning Greaves
Sword of the Animist
Blasting Station
Coalition Relic
Iroas, God of Victory
Summary
The game started with players developing their boards and ramping mana sources, with Minn generating Illusions through drawing cards and Etali focusing on aggressive attacks to trigger multiple combat-related effects. Sivitri played a dragon toolbox strategy, searching and deploying impactful dragons, while Isshin generated tokens and leveraged attack triggers to build board presence. Early skirmishes included token trades and Illusions dying to generate value, with players jockeying for board control and life totals. Midgame saw Etali aggressively equipping equipment like Lightning Greaves and Sword of the Animist to maximize attack triggers and open pathways for commander damage. Minn maintained card draw and Illusion creation, using Perilous Research and other spells to replenish resources and recur creatures. Sivitri searched for key dragon pieces like Desert Doom, enabling powerful attacks. Isshin used human tokens and equipment to chip away at opponents while playing defensive Gods like Iroas to protect attackers. A critical moment arrived when Etali activated Cascade Sun, threatening to overwhelm the table with cascading damage and spells, signaling a potential decisive turn.