CRUELCLAW 🆚 WICK 🆚 FLUBS 🆚 BELLO  | Bloomburrow EDH / Casual Commander thumbnail Blurred backdrop thumbnail
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CRUELCLAW 🆚 WICK 🆚 FLUBS 🆚 BELLO | Bloomburrow EDH / Casual Commander

The Editing Mage ∙ ∙


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Focuses on ramping and building a formidable army of creatures, using Bello's ability to draw cards and enhance its board presence.

  • Wick, the Whorled Mind

    Wick, the Whorled Mind

    Focuses on generating rat tokens, drawing cards, and dealing damage through Wick's abilities. The deck seeks to swarm the opponents with an army of rats and snails.

  • The Infamous Cruelclaw

    The Infamous Cruelclaw

    Aims to maximize value from cards exiled and cast through Cruelclaw's ability, further enhancing its board state and value generation.

  • Flubs, the Fool

    Flubs, the Fool

    Seeks to draw multiple cards through Flubs' triggered ability and maintain a steady board presence.

Gameplay Insights

  • 1

    John's early game ramping using 'Arcane Signet' and 'Rampant Growth' set the pace for his deck, allowing him to cast his commander and other impactful spells ahead of curve.

  • 2

    The removal of Bello by Tom's 'Feed the Swarm' early in the game was a crucial move that stalled John's strategy.

  • 3

    The casting of 'Unnatural Growth' by John significantly boosted his board state, forcing the other players to find answers or face a formidable army of creatures.

  • 4

    Extra's use of 'Maskwood Nexus' to turn all his creatures into snails was a game-changing move that set him up for the win using Wick's draw and damage ability.

Notable Cards

  • The Great Henge

    The Great Henge

  • Unnatural Growth

    Unnatural Growth

  • Maskwood Nexus

    Maskwood Nexus

  • Berserkers' Onslaught

    Berserkers' Onslaught

  • Ancient Grudge

    Ancient Grudge

  • Feed the Swarm

    Feed the Swarm

Gameplay Summary

The game featured a steady build-up of board state by all players with commanders Bello, Wick, Cruelclaw, and Flubs leading their respective decks.

Bello's strategy was primarily focused on ramping and building a formidable army, using cards like 'The Great Henge' and 'Unnatural Growth' to boost his creatures.

On the other hand, Wick's deck was all about generating rat tokens and drawing cards while Cruelclaw aimed to maximize value from cards exiled and cast through its ability.

Flubs, while managing to draw multiple cards through its triggered ability, eventually fell to Bello's massive attack.

However, the game took a dramatic turn when Extra, piloting the deck led by Wick, managed to take out John (Bello's controller) and later Tom (Cruelclaw's controller) using Wick's draw and damage ability.

The game concluded with a victorious snail onslaught, courtesy of 'Maskwood Nexus'.

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