Deck Strategies
Ao, the Dawn Sky
A control-oriented deck that uses counterspells and efficient draws to maintain card advantage while building a board presence that can close out games through incremental advantage and strong creatures.
Tivit, Seller of Secrets
A spell-slinger and artifact synergy deck that uses cost reduction and powerful interaction to generate card advantage, control the board, and assemble combos that can win the game quickly.
Winota, Joiner of Forces
An aggressive human tribal deck that aims to create multiple attack triggers by casting humans to flood the board with creatures, overwhelming opponents with combat damage and synergy.
Krark, the Thumbless / Sakashima of a Thousand Faces
A combo and value deck that leverages copying and replicating spells or creatures with Krark and Sakashima to generate infinite or overwhelming value, often through spell duplication and disruptive elements.
Gameplay Insights
- 1
The inclusion of Grafdigger's Cage was a key disruptive play that hindered graveyard and library recursion strategies, affecting multiple decks reliant on creature recursion and tutor effects.
- 2
Casting Imperial Recruiter early allowed for targeted tutoring of impactful creatures like Goblin Cratermaker, enabling efficient removal and board control.
- 3
Players carefully managed their mana and spell sequencing to optimize card draw and reduce costs, exemplified by casting spells like Baral and leveraging cost reduction.
- 4
Despite aggressive early threats, players maintained a balance of interaction and resource development to avoid overextension and prepare for critical combo turns.
- 5
The synergy between artifact cost reduction and card draw in Tivit's deck allowed for sustained pressure and resource advantage over the course of the game.
Notable Cards
Grafdigger's Cage
Imperial Recruiter
Mana Crypt
Baral, Chief of Compliance
Goblin Cratermaker
Urza's Saga
Mirror Entity
Summary
The game featured a highly competitive cEDH environment with four players piloting distinct and powerful decks. Early turns were characterized by cautious resource development and mana acceleration, with players carefully sequencing plays to maximize efficiency. One player established a strong board presence with a large creature, while another focused on card draw engines and incremental advantage through spells like Baral and Imperial Recruiter. The interaction of disruptive elements such as Grafdigger's Cage significantly shaped the midgame by limiting graveyard and library recursion, impacting creature and spell-based combo strategies. Tivit's deck leveraged synergy with artifact and spell cost reduction to maintain card advantage and pressure. The game progressed with players jockeying for tempo and board control, utilizing tutors and various synergies to advance their win conditions. Despite multiple threats and attempts at board control, the game climaxed with a decisive combo or overwhelming board state that allowed one player to close out the match, demonstrating the importance of timing and interaction in cEDH gameplay.