Deck & Commander Strategies

Reyhan, Last of the Abzan & Yoshimaru, Ever Faithful
Utilizes +1/+1 counters to grow creatures and redistribute counters when creatures die, enabling resilient board presence and potential infinite combos involving counters.

Nine-Fingers Keene
Focuses on gate synergy by revealing and playing multiple gate cards from the top of the library, aiming to control nine or more gates for a potent game-winning effect.

Elsha of the Infinite
A Jeskai spellslinger deck that casts noncreature spells from the top of the library with flash, leveraging prowess to grow creatures and control the battlefield through impactful spells.

Firkraag, Cunning Instigator
A dragon tribal deck that uses flying, haste, and attacking triggers to place +1/+1 counters on Firkraag, draw cards, and pressure opponents through aggressive combat.
Gameplay Insights
- 1
The Abzan deck's ability to move +1/+1 counters around and trigger on death creates a resilient and potentially infinite loop combo that can swing the game.
- 2
Nine-Fingers Keene's gate synergy allows digging deep into the deck and rapidly establishing board presence by playing multiple gates, accelerating toward a game-winning threshold.
- 3
Elsha's flash casting from the top of the library enables reactive and flexible spellcasting, allowing the player to maximize prowess triggers and deploy threats unexpectedly.
- 4
Firkraag's combat triggers incentivize aggressive attacks and force opponents into challenging combat decisions, generating card advantage and enhancing board control.
- 5
Early ramp and mana fixing are crucial for all decks to enable timely deployment of commanders and key spells, setting the pace of the game.
Notable Cards
-

Reyhan, Last of the Abzan
-

Yoshimaru, Ever Faithful
-

Nine-Fingers Keene
-

Elsha of the Infinite
-

Firkraag, Cunning Instigator
Gameplay Summary
The game begins with players establishing their board states and setting up their respective strategies.
Edward's Abzan partner commanders, Reyhan and Yoshimaru, focus on building a synergy around +1/+1 counters, leveraging their abilities to distribute counters and grow creatures, while also hinting at potential infinite combos involving counters.
Ryan pilots Nine-Fingers Keene, a unique gates-themed deck that digs through the top cards of the library to find gate cards and aims to leverage having many gates in play, with a win condition tied to controlling nine or more gates.
Brandon plays Elsha of the Infinite, a Jeskai spellslinger deck designed to cast noncreature spells from the top of the library with flash, growing creatures through prowess and casting impactful spells to dominate combat.
Phu brings Firkraag, Cunning Instigator, a dragon tribal deck centered on flying, haste, and punishing opponents through aggressive combat triggers that put +1/+1 counters on Firkraag and draw cards, aiming to control the board through pressure and card advantage. Early turns see ramp, commander casting, and initial aggression, with Edward's Abzan deck putting counters on creatures and swinging with them, Ryan focusing on setting up gates, and Brandon working to keep up with spellslinger tempo.
Phu aims to get dragons into play quickly to trigger Firkraag's abilities, threatening to draw cards and apply pressure.
The key turning points revolve around the Abzan deck's counter distribution and infinite combo potential, Nine-Fingers Keene's gate synergy and library digging, and Elsha's ability to flash cast powerful spells from the top of the library, creating dynamic board states and tempo swings.
The game is set up for a multi-faceted battle where players leverage unique synergies to either overwhelm opponents with threats, assemble combo wins, or control the board with tactical spellcasting.












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