Bloomburrow Commander Gameplay | Flubs, Zinnia, Camellia and Ygra! | MTG EDH thumbnail Blurred backdrop thumbnail
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Bloomburrow Commander Gameplay | Flubs, Zinnia, Camellia and Ygra! | MTG EDH

Tipsy Goat


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

    Focuses on creating and copying bird tokens to swarm the battlefield and overwhelm opponents with flying creatures.

  • Camellia, the Seedmiser

    Camellia, the Seedmiser

    Generates squirrel tokens with menace through food token synergies and scroll counters, aiming to build a resilient and aggressive board presence.

  • Ygra, Eater of All

    Ygra, Eater of All

    Converts creatures into food artifacts to control and disrupt the board state by sacrificing artifacts and creating value from destruction effects.

  • Flubs, the Fool

    Flubs, the Fool

    Ramp-heavy deck that accelerates mana and floods the board, then draws cards and plays additional lands to outpace opponents despite a drawback of having to play extra lands each turn.

Gameplay Insights

  • 1

    Ygra’s activation of a kill switch-like ability to destroy an artifact creature and turn it into food tokens created crucial board disruption early on.

  • 2

    Camellia’s use of food tokens to generate multiple 1/1 squirrel scrolls with menace steadily increased board pressure and forced opponents to react.

  • 3

    Zinnia’s strategy of copying birds quickly established an aerial threat that required opponents to deal with evasion and token swarms.

  • 4

    Flubs leveraged fast mana and card draw engines to mitigate the commander’s drawback and maintain card advantage, enabling explosive turns.

  • 5

    The players exhibited good communication and restraint early on to keep the game balanced, leading to strategic plays instead of early aggression.

Notable Cards

  • Sol Ring

    Sol Ring

  • Talisman of Resilience

    Talisman of Resilience

  • Escape to the Wilds

    Escape to the Wilds

  • Doubling Cube

    Doubling Cube

Gameplay Summary

The game begins with four players piloting unique Bloomburrow commanders, each showcasing different strategies centered around tokens, artifacts, and synergistic creatures.

Early turns involve setting up mana bases, playing lands, and deploying initial creatures and artifacts such as Sol Ring and Talisman of Resilience.

Zinnia, Valley's Voice focuses on generating and copying bird tokens to establish an aerial presence, while Camellia, the Seedmiser builds a squirrel token army fueled by food tokens and menace ability to pressure opponents.

Ygra, Eater of All turns creatures into food artifacts, aiming to control the board by sacrificing and destroying those artifacts for value and disruption.

Flubs, the Fool plays a unique ramp-based deck that leverages fast mana and card draw while dealing with the drawback of playing extra lands each turn.

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