CRAZY Homebrew EDH with Electric Elves & West Coast Gamers! | Cadira v Gishath v Ezuri v Yarok thumbnail Blurred backdrop thumbnail
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CRAZY Homebrew EDH with Electric Elves & West Coast Gamers! | Cadira v Gishath v Ezuri v Yarok

Chad Magic


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Cadira, Caller of the Small

    Cadira, Caller of the Small

    Generate treasure tokens, convert them into rabbit tokens, and overwhelm opponents with a rapidly growing army of small creatures.

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

    Leverage elf tribal synergies to produce large numbers of elves and use combat buffs to pressure opponents aggressively.

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

    Cheat large dinosaurs into play to dominate the battlefield with raw power and force opponents to respond quickly.

  • Yarok, the Desecrated

    Yarok, the Desecrated

    Double enter-the-battlefield triggers to generate massive value from creatures and spells, creating a powerful and resilient board state.

Gameplay Insights

  • 1

    Early ramp and token production were crucial in establishing board control, especially for the elf and rabbit decks.

  • 2

    Yarok's ability to double enter-the-battlefield triggers created explosive value plays that pressured opponents to respond immediately.

  • 3

    Gishath's deck focused on cheating powerful creatures into play to shift the game's tempo with substantial threats.

  • 4

    Players targeted Christian's Cadira deck aggressively, recognizing it as a persistent threat due to its token generation and damage potential.

  • 5

    Life was treated as a resource strategically, with players willingly paying life to accelerate their mana development and board presence.

  • 6

    The use of tribal synergy cards like Priest of Titania and Marwyn, the Nurturer helped accelerate the elf deck's growth and combat effectiveness.

  • 7

    The interaction between treasure tokens and rabbit token generation showcased a unique combo-driven approach that added a layer of complexity to the board state.

Notable Cards

  • Cadira, Caller of the Small

    Cadira, Caller of the Small

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

  • Yarok, the Desecrated

    Yarok, the Desecrated

  • Priest of Titania

    Priest of Titania

  • Marwyn, the Nurturer

    Marwyn, the Nurturer

  • Talisman of Conviction

    Talisman of Conviction

  • Three Visits

    Three Visits

  • Stomping Ground

    Stomping Ground

Gameplay Summary

The game featured four distinct decks competing in a fast-paced and dynamic multiplayer Commander match.

Early turns focused on ramp and setting up board presence, with each player advancing their unique strategies.

Cadira, Caller of the Small, aimed to generate numerous treasure tokens and convert them into a growing army of rabbit tokens, emphasizing volume and incremental damage.

Ezuri, Renegade Leader capitalized on elf synergies to produce a swarm of elves, leveraging tribal boosts and token generation to apply pressure.

Gishath, Sun's Avatar sought to cheat large dinosaurs into play quickly, creating a threatening board state with powerful creatures.

Yarok, the Desecrated pursued a value-oriented strategy, doubling enter-the-battlefield triggers to overwhelm opponents with value and control elements. A key turning point was the deployment of powerful ramp spells and token generators, which allowed the elf and rabbit decks to amass large armies early.

Gishath’s dinosaurs threatened to dominate the battlefield with their raw power, while Yarok’s doubling effect amplified value generation, enabling explosive plays.

The game’s tempo swings centered around these interactions, with players attacking, blocking, and leveraging synergies to control the board.

The match was marked by aggressive swings and strategic resource management, with each deck's thematic identity shining through in the gameplay.

Ultimately, the game revolved around outpacing opponents with either overwhelming numbers or impactful, high-value creatures and spells.

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