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PLANECHASE GOAT SIMULATOR | Teval vs. Neriv vs. Prosper vs. Zoraline | MTG Commander Gameplay

Guild Pack

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Teval, the Balanced Scale

    Teval, the Balanced Scale

    Utilizes flying and milling to fuel graveyard interactions, returning lands and creating zombie tokens to maintain board presence and incremental advantage.

  • Neriv, Heart of the Storm

    Neriv, Heart of the Storm

    Focuses on deploying hasty creatures and leveraging damage doubling effects to apply swift and heavy pressure on opponents.

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    Exiles cards to play them from exile, generating treasure tokens for ramp and resource advantage, enabling powerful plays and mana acceleration.

  • Zoraline, Cosmos Caller

    Zoraline, Cosmos Caller

    Combines life payment with graveyard recursion of small nonland permanents, using flying and vigilance to control the board while gaining incremental value.

Gameplay Insights

  • 1

    Rolling chaos triggers multiple times granted players extra card draw, land drops, and the ability to search for key cards, greatly influencing tempo and board development.

  • 2

    Using graveyard recursion with Teval and Zoraline allowed for sustained board presence despite opponent removal and chaos effects.

  • 3

    Neriv's damage doubling encouraged aggressive attacks with hasty creatures, forcing opponents to respond quickly or take heavy damage.

  • 4

    Prosper's ability to play cards from exile synergized well with treasure token generation, enabling explosive turns and flexible mana usage.

  • 5

    Planes like Gold Meadow created token swarms that challenged life gain and board control strategies, adding pressure and forcing tactical adjustments.

Notable Cards

  • Chaos Warp

    Chaos Warp

  • Rampant Growth

    Rampant Growth

  • Arcane Signet

    Arcane Signet

  • Forbidden Orchard

    Forbidden Orchard

  • Soul's Attendant

    Soul's Attendant

Summary

The game unfolds with four players piloting unique commanders in a chaotic Planeswalker-themed Commander match. Early turns are marked by players establishing their mana bases and deploying key creatures, while the Planeswalk decks add unpredictability by triggering plane effects and chaos rolls that allow players to search for cards, ramp, or create tokens. Teval, the Balanced Scale, focuses on milling cards and generating zombie tokens, while Neriv, Heart of the Storm, capitalizes on doubling damage from hasty creatures. Prosper, Tome-Bound, leverages exiling and playing cards from exile to generate treasure tokens, and Zoraline, Cosmos Caller, uses life payment and graveyard recursion to build board presence with smaller permanents. Planes like Enigma Ridges and Gold Meadow add layers of complexity, enabling land searches and token generation respectively, further expanding board states. Key moments include players using spells like Chaos Warp to disrupt threats, and the emergence of multiple tokens and life gain synergies that shift momentum. The game’s chaotic nature and the commanders’ synergies lead to aggressive swings and strategic resource management, especially with recurring graveyard interactions and damage amplification. The match emphasizes adaptability to shifting board states and the impact of Planes chaos triggers on player decisions and tempo.

Description

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Decklists: Bells: Teval, the Balanced Scale | moxfield.com/decks/KFOmW8wHzUyguB74Qoq9QA Eric: Neriv, Heart of the Storm | moxfield.com/decks/FDzctUcsYkqzWRMZ8v-HRQ Mike: Prosper, Tome-Bound | moxfield.com/decks/gYEHcfy98E-4VhlU9Blztw Mar: Zoraline, Cosmos Caller | moxfield.com/decks/TqGt3Dsf40exKVUpNiW4Xg

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————- Episode Credits: ————– Players: Bells, Eric, Mike, Mar Producers: Bells, Eric, Darien Editor: Darien

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