Deck Strategies
Hazel of the Rootbloom
Generate numerous squirrel tokens by copying existing tokens, especially squirrels, and ramp mana using life payments. Uses Chatterfang as a key synergy to multiply squirrel tokens and provide sacrifice outlets to enhance damage.
Zinnia, Valley's Voice
Cast creatures with the option to pay generic mana to create one-one offspring tokens. Builds a wide board of small creatures that boost Zinnia's power, focusing on token multiplication and incremental growth.
Ms. Bumbleflower
Encourage spellcasting by drawing cards for opponents and placing +1/+1 counters and flying on creatures. This creates a dynamic board state where multiple players benefit, growing creatures and card advantage through interaction.
Bello, Bard of the Brambles
Turn large non-equipment artifacts and enchantments into indestructible 4/4 elemental creatures with haste during your turn, drawing cards when they deal combat damage. Relies on artifact and enchantment ramp combined with board presence and card draw.
Gameplay Insights
- 1
Early ramp with Soul Ring and Felidar Stone accelerates mana allowing for faster deployment of key creatures and spells.
- 2
Chatterfang's ability to double squirrel token production creates overwhelming board presence and synergizes well with Hazel's commander ability.
- 3
Jazal Goldmane significantly boosts attacking creatures' power, enabling alpha strikes to apply pressure early in the game.
- 4
Menara, the Diplomat God incentivizes opponents to attack with multiple creatures, generating card draw and pressuring combat dynamics.
- 5
Ms. Bumbleflower's triggered ability benefits all players, encouraging spellcasting and enhancing creatures, which can lead to unpredictable board states.
- 6
Bello's ability turns large non-creature permanents into indestructible creatures, adding resilience and card draw potential during combat phases.
Notable Cards
Hazel of the Rootbloom
Zinnia, Valley's Voice
Ms. Bumbleflower
Bello, Bard of the Brambles
Chatterfang, Squirrel General
Jazal Goldmane
Swarmyard
Summary
The game begins with all four players deploying mana ramp and early board presence reflective of their commanders' themes. Hazel of the Rootbloom focuses on generating and multiplying squirrel tokens, leveraging its ability to create double the number of tokens if the original is a squirrel. This squirrel token generation synergizes with Chatterfang, who amplifies token creation and provides a sacrifice outlet to boost creatures. Zinnia, Valley's Voice, brings a token-copying mechanic that produces one-one offspring tokens when casting creatures, aiming to build a wide board to pump her own power. Ms. Bumbleflower encourages spellcasting by drawing cards for opponents and placing counters on creatures, which can grow the board and grant flying, creating evasion and card advantage for everyone. Bello, Bard of the Brambles turns large artifacts and enchantments into indestructible 4/4 elemental creatures with haste, providing resilience and draw when dealing combat damage, further supported by the growing board states of the other players. Early combat interactions see aggressive attacks to chip away at opponents' life totals, while each player builds their board with synergistic token and creature strategies. Key plays include deploying Chatterfang to exponentially increase squirrel tokens, Jazal Goldmane boosting attacking creatures, and Menara the Diplomat God providing card draw from opponent attacks, all setting up a dynamic board where token swarms and big creatures interplay. The game is poised around maintaining board presence through token generation and leveraging combat for card advantage, with multiple avenues to victory through overwhelming board states or incremental card draw and damage.