MAMTG cEDH S3 E1  | Malcolm/Tymna v Godo v Ikra/Tymna v Jeska/Ishai | Edited MTG #cEDH Gameplay| thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S3 E1 | Malcolm/Tymna v Godo v Ikra/Tymna v Jeska/Ishai | Edited MTG #cEDH Gameplay|

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Malcolm, Keen-Eyed Navigator Tymna the Weaver

    Malcolm, Keen-Eyed Navigator and Tymna the Weaver

    Control the board with efficient interaction and grind value through Tymna’s draw ability, ultimately setting up a Doomsday combo to win by assembling a critical pile and casting Doomsday.

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    Utilize Godo as a one-card combo enabler by finding Helm of the Host and the Host combo pieces to create infinite combat steps and damage, aiming for a fast and proactive combo finish.

  • Tymna the Weaver Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper and Tymna the Weaver

    Play a midrange control game with a high density of silence and disruption effects, leveraging advantage engines like Ad Nauseam or Razaketh to generate card advantage and combo off with powerful finishers.

  • Ishai, Ojutai Dragonspeaker Jeska, Thrice Reborn

    Jeska, Thrice Reborn and Ishai, Ojutai Dragonspeaker

    Establish early board control with Ishai and tempo plays, then accumulate damage through Jeska’s damage doubling effect to eliminate opponents incrementally.

Gameplay Insights

  • 1

    The timing of casting Vampiric Tutor and Parter of Veils was critical to maintaining card advantage and denying opponents their tutoring and draw options.

  • 2

    Opposition Agent was strategically flashed in to deny searching effects, notably disrupting the Godo player’s ability to find Helm of the Host.

  • 3

    The Jeska/Ishai player capitalized on tempo and control by casting evoked Fury to discard Jeska’s Will at an optimal moment, preventing card draw for opponents.

  • 4

    The Malcolm and Tymna player attempted to navigate around the heavy disruption by assembling their Doomsday pile while balancing life loss and damage output.

  • 5

    Players carefully considered when to block or take damage, as seen in the decision to allow two damage from Malcolm’s attacks to set up treasure generation without losing life.

  • 6

    The use of silence effects by the Tymna/Ikra deck helped to delay combo executions and gave time to assemble a winning line.

  • 7

    Narset’s minus ability was used to control the board and protect key creatures while denying opponents card draw opportunities.

Notable Cards

  • Doomsday

    Doomsday

  • Helm of the Host

    Helm of the Host

  • Vampiric Tutor

    Vampiric Tutor

  • Opposition Agent

    Opposition Agent

  • Dark Ritual

    Dark Ritual

  • Narset, Parter of Veils

    Narset, Parter of Veils

  • Cursed Mirror

    Cursed Mirror

  • Elvish Spirit Guide

    Elvish Spirit Guide

Gameplay Summary

The game began with players quickly establishing their board states and ramping mana.

Scoots on Malcolm and Tymna Doomsday focused on controlling the board and setting up for a classic Doomsday combo, leveraging card advantage and value engines.

Godo, Bandit Warlord piloted by Gtoast99 aimed for a proactive combo win by assembling Helm of the Host combined with Godo’s infinite combat steps.

Mod Anon, running a Tymna and Ikra Shidiqi deck, played a mid-range strategy with a focus on silence effects and advantage engines like Ad Nauseam or Razaketh, aiming to disrupt opponents' combos and find their own.

Bosch’s Jeska and Ishai deck focused on tempo and control, looking to lock down the board with Ishai while building up Jeska’s damage output to eliminate opponents one by one. Early turns saw resource development and interaction with key cards like Graphdigger’s Cage and Opposition Agent to disrupt searching and tutoring.

The players carefully navigated combat damage and removal, with notable plays such as casting Vampiric Tutor and Parter of Veils to maintain card advantage and deny opponents.

The game featured a tense moment when the player controlling Malcolm and Tymna hinted at a potential Doomsday line, which was pressured heavily by opponents.

The Jeska/Ishai player utilized tempo spells and creatures to maintain control, while the Godo player attempted to assemble their infinite combat combo.

The game was a dynamic interplay of disruption, card advantage, and combo execution attempts, showcasing the complexity of cEDH multiplayer interaction.

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