Deck Strategies
Raggadragga, Goreguts Boss
A Gruul beatdown deck aiming to generate infinite combat phases using Aggravated Assault and Helkai Charger to overwhelm opponents with repeated attacks.
Zevlor, Elturel Exile
A Grixis control and value deck that trades resources efficiently, using tutors and disruption to control the board while setting up combos.
Agent of the Iron Throne
A three-color control deck leveraging artifact synergies and disruption to maintain board control and combo setup.
Abdel Adrian, Gorion's Ward
An Orzhov reanimator strategy focused on tutoring key creatures like Ranger Captain of Eos and using Animate Dead to create recursive loops for infinite value.
Gale, Waterdeep Prodigy
A blue-black control and combo deck that uses card draw and counterspells to protect its combo pieces and generate incremental advantages.
Scion of Halaster
A blue-black Theros-themed control deck that leverages graveyard interaction and spell recursion to disrupt opponents and assemble combos.
Gameplay Insights
- 1
Choosing to hold back from a greedy combo play with Ranger Captain to avoid giving opponents excessive card draw demonstrates careful resource management.
- 2
Stacking Animate Dead and sacrificing creatures in the correct order to create an infinite loop with the commander highlights intricate timing and stack knowledge.
- 3
Using Entomb to put Brain Freeze in the graveyard to mitigate the impact of opponent's Jessica's Will shows foresight in countering opposing strategies.
- 4
Utilizing multiple tutor effects in a single turn to assemble combo pieces quickly while protecting them with counterspells is a hallmark of high-level cEDH play.
- 5
Leveraging card draw triggers from Manifold Scepter and Mystic Remora to maintain card advantage while executing combos under pressure.
- 6
The interplay between instant-speed tutors and counterspells during combo assembly underscores the importance of timing and keeping open mana in cEDH.
Notable Cards
Animate Dead
Aggravated Assault
Mystic Remora
Demonic Tutor
Demonic Consultation
Entomb
Sun Titan
Summary
The game begins with each player establishing their board states and mana bases, showcasing a variety of powerful commander strategies from Commander Legends 2. Early plays include ramp, card draw engines like Mystic Remora and Manifold Scepter, and key combo pieces such as Ranger Captain of Eos and Animate Dead. One player attempts to set up an infinite combat loop with Ragadragga, Goreguts Boss using Aggravated Assault and Helkai Charger, focusing on a Gruul beatdown approach. Another player pilots a three-for-one Grixis Zevlor deck, aiming to leverage card advantage and disruption. A critical moment arises when a player uses Entomb to prepare for reanimation combos involving Ranger Captain and Visceral Seer, setting up for infinite sacrifice loops with Animate Dead and their commander. Meanwhile, the Orzhov reanimator deck carefully balances progressing its combo while denying opponents card advantage, using well-timed counterspells and removal. The game intensifies as multiple players execute tutors and interactions, notably casting Demonic Tutor and Demonic Consultation to assemble their winning combos while countering threats. The tension peaks with attempts to Ad Nauseam and protect the combo with counterspells, with players navigating complex stack interactions and resource management. Overall, the game highlights high-level cEDH tactics focused on assembling combos, disrupting opponents, and leveraging incremental advantages toward victory.