Deck Strategies
Vihaan, Goldwaker
Focuses on creating a fast-hitting strategy with outlaws and haste.
Esika, God of the Tree // The Prismatic Bridge
Aims to play cards directly from the top of the deck.
Brimaz, Blight of Oreskos
Relies on spawning eggs and incrementing their power.
Mimeoplasm, Revered One
Aims to manipulate the graveyard for a one-hit knockout with infect.
Gameplay Insights
- 1
The Mimeoplasm player warned about their scary graveyard, suggesting a potent graveyard-based strategy.
- 2
The Memory Worm played by Esika's controller is a notable card due to its Paradox ability which triggers when a spell is cast from anywhere other than the hand.
- 3
The unexpected dropping of Lotho, Corrupt Sheriff by the Vihaan player added an extra layer of threat to the board.
Notable Cards
Memory Worm
Thundering Falls
Summary
The game was a battle of high-power Commander decks with various strategies in play. The featured commanders brought their unique abilities to the table, creating a dynamic and exciting game state. The Mimeoplasm, Revered One player focused on graveyard manipulation and aimed for a one-hit knockout using infect. The Vihaan, Goldwaker player seemed to be building up a deck with outlaws and haste to create a fast-hitting strategy. Esika, God of the Tree // The Prismatic Bridge player aimed for a top-of-the-deck strategy, striving to play cards directly from the deck. Brimaz, Blight of Oreskos player relied on a strategy revolving around the spawning of eggs and incrementing their power. Despite the Mimeoplasm player's warning about their scary graveyard, it seems no significant graveyard exile effects were played during the game.