Ghyrson Starn v Cloud, Ex-SOLDIER v Tergrid v Themberchaud | EDH Gameplay | OHCE Episode 12 #mtg thumbnail Blurred backdrop thumbnail

Ghyrson Starn v Cloud, Ex-SOLDIER v Tergrid v Themberchaud | EDH Gameplay | OHCE Episode 12 #mtg

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100th Card Edh 12 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ghyrson Starn, Kelermorph

    Ghyrson Starn, Kelermorph

    A pinger and artifact synergy deck that focuses on recurring the commander to build counters and incrementally damage opponents, slowly wearing them down.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    A Voltron deck that equips a single commander with powerful equipment to deliver lethal attacks, drawing cards and generating treasure tokens to maintain momentum.

  • Tergrid, God of Fright // Tergrid's Lantern

    Tergrid, God of Fright

    A disruption and theft deck that steals opponents’ permanents whenever they sacrifice or discard non-token permanents, aiming to out-resource and out-value opponents while avoiding becoming the main target.

  • Themberchaud

    Themberchaud

    A big stompy deck that plays large creatures to apply combat pressure and deal damage quickly, winning through raw power and aggressive attacks.

Gameplay Insights

  • 1

    Cloud’s use of Wrecking Ball Arm equipped to his commander granted unblockable attacks against creatures with power two or less, enabling consistent card draw and treasure token generation, fueling his Voltron strategy.

  • 2

    Tergrid’s ability to steal permanents triggered by opponents sacrificing or discarding created a dynamic where players had to be cautious about their resource management, effectively punishing forced sacrifices and discards.

  • 3

    Ghyrson Starn’s incremental ping damage from commander recasts and artifact synergies kept opponents pressured without overextending, showcasing a patient attrition plan.

  • 4

    Players formed tentative social alliances, with Cloud promising to redirect attacks to maintain diplomatic balance, demonstrating the importance of politics in multiplayer Commander games.

  • 5

    Themberchaud’s straightforward big stompy approach provided a consistent threat, forcing opponents to respond to large creatures while other players executed more intricate strategies.

Notable Cards

  • Opal Palace

    Opal Palace

  • Wrecking Ball Arm

    Wrecking Ball Arm

  • Concealing Curtains // Revealing Eye

    Concealing Curtains // Revealing Eye

  • Audacious Reshapers

    Audacious Reshapers

  • Vincent, Vengeful Atoner

    Vincent, Vengeful Atoner

  • Read the Bones

    Read the Bones

Gameplay Summary

The game featured four distinct decks each pursuing unique strategies in a multiplayer Commander setting.

Ghyrson Starn, Kelermorph played a pinger-style deck with token and incremental damage effects, focusing on recurring his commander to grow his board presence.

Cloud, Ex-SOLDIER piloted a Voltron build aiming to equip and buff a single powerful creature to eliminate opponents one by one, notably using a Wrecking Ball Arm equipment to enhance his creature’s power and card draw.

Tergrid, God of Fright leveraged her ability to steal permanents and capitalize on opponents sacrificing or discarding cards, creating a threatening board state by taking control of others’ resources.

Themberchaud played a big stompy strategy, deploying large creatures and applying pressure through combat damage and aggressive board presence. Key turning points included Cloud’s successful equip and haste deployment of his commander to draw cards and generate treasure tokens, accelerating his resource advantage.

Tergrid’s transformation of Concealing Curtains and repeated discards forced opponents into difficult decisions and enabled her to steal critical permanents.

Ghyrson Starn’s incremental ping damage and artifact synergies kept opponents under pressure.

Throughout the game, alliances and intentional targeting shaped combat dynamics, with Cloud promising to swing at different players to maintain social balance.

The game unfolded as a tension-filled dance of resource denial, aggressive attacks, and board control, with the various decks vying to execute their win conditions through combat damage, attrition, and stolen permanents.

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