Deck Strategies
Selvala, Explorer Returned
Focuses on ramping mana and drawing multiple cards through the parlay mechanic, building a large hand to generate overwhelming advantage and combo off with equipment and enchantments.
Kinnan, Bonder Prodigy
Generates additional mana from creatures with converted mana cost 3 or less, enabling explosive ramp and spellcasting to fuel combos or overwhelming board presence.
Tymna the Weaver
Utilizes combat damage to draw cards and generate incremental card advantage, often combined with aggressive or disruptive tactics.
Thrasios, Triton Hero
Serves as a value engine producing card selection and ramp, often paired with other commanders to enable combo or control strategies.
Malcolm, Keen-Eyed Navigator
Focuses on flickering creatures to reuse enter-the-battlefield effects, generating incremental advantage and enabling combo synergies.
Vial Smasher the Fierce
Applies pressure through random damage when casting spells, supporting aggressive and disruption-based strategies.
Gameplay Insights
- 1
Selvala's parlay ability provides significant card draw but benefits all players, making it a double-edged sword that requires careful timing and political awareness.
- 2
Stoneforge Mystic's tutoring for Sword of the Paruns set up a key equipment-based threat that can quickly turn the tide.
- 3
Players used counterspells like Fierce Guardianship and Pyroblast strategically to protect their key plays or disrupt opponents' tempo.
- 4
The political dynamics and interaction spells kept the game from snowballing too quickly, forcing players to balance aggression with caution.
- 5
The synergy between enchantments like Sterling Grove and Selvala's protection abilities helped maintain board presence against removal.
- 6
The game showcased a blend of ramp, card advantage, and subtle political plays rather than all-out combo rushes early on.
Notable Cards
Selvala, Explorer Returned
Stoneforge Mystic
Sword of the Paruns
Fierce Guardianship
Bloom Tender
Talisman of Curiosity
Wirewood Lodge
Sterling Grove
Summary
The game began with players developing their mana bases and setting up ramp and utility pieces such as Manavault, Talisman of Curiosity, and Bloom Tender. Early turns saw political exchanges, with players cautiously building their hands and board presence while attempting to understand the strategies in play. Selvala's ability to parlay and draw multiple cards became a key mechanic, generating significant card advantage for the player piloting her, though other players noted the risk of everyone drawing cards simultaneously. Stoneforge Mystic was cast to fetch Sword of the Paruns, signaling a shift towards equipment-based threats. Counterspells like Fierce Guardianship and interaction spells kept the pace tense, preventing easy advances. The gameplay showed a mix of combo potential and political maneuvering, with players wary of escalating board states and spell chains. The player with Selvala leveraged enchantments and ramp to maintain advantage, aiming to win through casting numerous spells and leveraging card draw synergies.