Deck Strategies
Sen Triplets
The strategy focused on political leveraging and gaining control of the game to figure out the hidden roles of the other players. The deck includes ways to take opponents' turns and use their cards against them.
Fblthp, the Lost
This deck aimed to deal lethal damage with Fblthp. The deck includes counterspells, defensive spells, and equipment to boost Fblthp's power.
Morophon, the Boundless
This five-color colorless Eldrazi deck focused on bringing four cards back from exile. The deck relies on Eldrazi cards that exile cards from opponents' hands and libraries, and processors that move cards from exile to the graveyard.
Brimaz, King of Oreskos
The goal of this deck was to equip a creature with six or more equipment. The deck included a variety of swords and was built to maximize Brimaz's potential.
Gameplay Insights
- 1
Jeremy casting a Windborn Muse off of John's planes and his own five-color land was a key move that led to a tense stand-off.
- 2
The decision to counter the Winter Orb was a significant point in the game that could have greatly affected the game's tempo and balance.
- 3
The use of mana bases, particularly the use of five-color lands and planes, played a crucial role in the players' strategies and the progression of the game.
Notable Cards
Windborn Muse
Winter Orb
Rogue's Passage
Path of Ancestry
Arcane Signet
Coldsteel Heart
Summary
The game kicked off with the players revealing their commanders. The early game was centered around setting up their mana bases and casting their commanders. A critical point arrived when Jeremy cast a Windborn Muse using mana from Justin's planes and his own five-color land, which led to a tense stand-off. The game saw multiple attempts from players to counter each other's spells, particularly notable was an attempt to counter a Winter Orb. The game progressed with players building up their board states and strategizing to fulfill their hidden roles.